The dwarven gods true names can only be known by dwarves. They are referred to by nicknames in the presence of non-dwarves. I.E. Gudurran( Allfather) Baenna ( Hearthmother) Dudrak ( Ore), etc. No torture or magic or direct intent can reveal their true names to non-dwrves.
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Ideas - Society/ Organization
February 11, 2005
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In the town of Eon, children are born without names. They must earn a name by doing someting great before age twelve or they are banished from Eon
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Ideas - Society/ Organization
November 30, 2004
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An African tribe called the Ik throws their children out of their homes once they turn 3. They are left to fend for themselves with no help from their parents at all, and to survive, form groups with others their age. These groups only last a few years, and every so often the individual will join a completely different group.
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Ideas - Society/ Organization
October 13, 2004
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Orcs record their deeds through symbolic mutilation, scarring and tattoo. Perhaps creating the medium of skin as art, which humans followed later. Perhaps tattoos remind the elves of orcs and make them angry...
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Ideas - Society/ Organization
August 14, 2004
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Imagine a tribe of nomads where all the males have the blessing of being were-stallions. The tribe would not need to have ordinary horses to move around, all mounted warriors would be female and a curious custom could be that when a couple gets married, the girl rides her chosen to the altar.
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Ideas - Society/ Organization
July 3, 2004
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In a certain nation, no-one except the Emperor is allowed to have a name. Therefore, the people give themselves pseudo-names called 'callings'. Examples of callings: A family is known as the Red Sparrow family. The father is called Swooping Red Sparrow. The wife is Bright Red Sparrow Blue Lizard because she was called Bright Blue Lizard before marriage. Their daughter, until she becomes an adult, is Daughter of Red Sparrow. Their sons are Eldest Son of Red Sparrow and Younger Son of Red Sparrow.
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Ideas - Society/ Organization
April 25, 2004
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SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors



The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).



Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed 'rat clan' in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.
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Ideas - Society/ Organization
March 30, 2004
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I once read a book about a group of people who discovered a hidden temple city in a mountain range, where the Incas-the ancient civilisation of Peru- had fled to when the spanish invaded. When this group found the burial chamber of one of the inca high priests, they unleashed a powerful curse upon them all...
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Ideas - Society/ Organization
February 5, 2004
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by Goto Author View Single
The old pantheon is dead, starved to death from lack of worship. If a powerful mortal can create a cycle of Faith, he can become a New God, to some limiting point.
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Ideas - Society/ Organization
January 15, 2004
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A tribal society which lives on the harsh Northern Plains consider it dishonourable to slay an enemy without looking it full in the face. Any missile weapon is treated with derision and contempt, while rangers and other archers are denied entrance to the tribal villages.
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Ideas - Society/ Organization
December 27, 2003
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The population of a forested kingdom never reveal their names to any but their immediate family, and consider it a grave mistake when others do so.
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Ideas - Society/ Organization
December 27, 2003
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A culture must hide its hands in the arm of their clothing as a sign of respect and peace. When approaching somebody you show them respect by crossing your arms and hiding the hands in the shirt sleeves. Nobody worries about hidden knives and such, it is the threat of magic that this custom was created to prevent.
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Ideas - Society/ Organization
December 12, 2003
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'...The people of the Dalaben Fens have a custom heretical to our superior Zodashan faith, in which they place their dead upon the grass roofs of their stilt-houses. It is said that they do this because they used to bury their dead before the great Judgement, in which their home became the swamp which it is today.'-Sir Edrosh Metorva, 'The Barbarian Lands of the East, Volume X.'
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Ideas - Society/ Organization
May 26, 2003
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Throw in a handful of random customs - like women or men of a certain level of society being required to wear a veil or a pendant of some type.
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Ideas - Society/ Organization
February 28, 2003
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When you sleep, your soul briefly returns to the place where it was created/goes to when it dies, and seeks nourishment. Everybody's soul is created with a little link (or you could say a greater entity calls it back) to that place so that it can return easily, but upon death, the soul returns via that and annihilates the link as if returns.

Also, as an added thingy, you could say the entity supplying the link, or residue of the links themselves, (whichever) is the source of all arcane power.
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Ideas - Society/ Organization
February 21, 2003
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Marraige custom. The groom must prove his worth to the friends, family, and future wife. The best man is obligated to challenge the groom to a duel and the best man chooses the weapons. (can be anything, toothpicks, cotton balls, anything) If the groom wins then he proves his worth. If he loses then the bride will accept him for his faults and could sometimes gives him a task to accomplish before the wedding.
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Ideas - Society/ Organization
February 15, 2003
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Facial tattoos in various designs are a sign of status in some cultures.
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Ideas - Society/ Organization
February 15, 2003
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A culture believes that souls are recycled. One child gets half of a soul, another child gets the other half. However, this means that with each passing generation, the amount of soul in the child will become less and less (Through division)until their culture will die in the future because of their soulless offspring.
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Ideas - Society/ Organization
January 26, 2003
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Minor Cultural Modifier: The culture believes, for the soul to leave the body, the corpse' eyes must be open. So any member of that culture takes care any dead body they find has its eyes open. Doubly true for those they kill themselves, for then the corpse will surely rise as an undead hunting him.
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Ideas - Society/ Organization
January 4, 2003
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A culture has a tradition of wearing animal pelts as a sign of status or job. Carpenters might wear beaver skins, Masons have a moleskin hood to their cloak, Gaurdsmen might have badger pelts. Done to show the culture's respect for nature and how much of nature is equal to each other.
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Ideas - Society/ Organization
December 13, 2002
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