The blood of a dragon is vital in the creation of potions of longevity. The liver could used to cure any disease or ailment, while the heart could restore a PC to full and complete health, despite their age, or injury.
+XP
Ideas - Items
April 30, 2005
+XP
A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them.
+XP
Ideas - NPCs
April 28, 2005
+XP
Alchemical Gold - popular in the weapons of the nobility, this allows for gold to be used in their swords and lances without the fear of the metal bending, deforming or otherwise breaking in combat.
+XP
Ideas - Items
April 21, 2005
+XP
During big fights in the arena or gladitorial ring between two well known or important warriors. When one looses and dies, the crowd throws copper coins into the arena for the slain warrior to take with them on their passage of death. This is to make their passage and afterlife richer and less troubled. It is a sign of respect.
+XP
Ideas - Society/ Organization
April 19, 2005
+XP
Woodrats - In a fantasy realm of cooshee (elven dogs/cats) it is to be expected that there is some sort of elven vermin. These mercurial rats are lightning quick, and are capable of hiding in plain sight. Other than this, they have no special ability.
+XP
Ideas - Lifeforms
April 14, 2005
+XP
Orcela - Also called an Orc-Cat, these robust and semi-feral felines are twice the size of normal house cats and are often seem in the retinue of orcish settlements. The animals are fast and mean enough to survive among the adolescent orcs while keeping the scavengers and rodents at bay.
+XP
Ideas - Lifeforms
April 14, 2005
+XP
Orchound - A large canine with tusk like bottom teeth. Orcs bred these dogs to help them in battle by grappling with foes, and dragging them to the ground. Despite their fearsome appearance and loud bark, they are trained not to kill, this is the venue of the warrior, not his hound.
+XP
Ideas - Lifeforms
April 14, 2005
+XP
Origami which turns into whatever it is folded to resemble.
+XP
Ideas - Items
April 8, 2005
+XP
A place where scratching an itch is seen as highly rude.The problem is, it's full of biting insects.
+XP
Ideas - Locations
April 8, 2005
+XP
Goblins originated the idea of meat on a stick. In larger towns, goblin vendors can be seen hawking their wares, a variety of animals skewered and deep fried. Almost always tasty so long as you dont ask too many questions.
+XP
Ideas - NPCs
April 6, 2005
+XP
The heroes stop in a small town ready to restock their traveling supplies and feed for their animals. All of the villagers are starving, and there is no food to be had. If the PCs are quick witted, their noble steeds might be slaughtered for food.
+XP
Ideas - Locations
April 6, 2005
+XP
A certain culture has a curious pass-time- muscle art.

Muscle artists (who are called by a special name) work hard to sculpt their bodies, trying to become as muscular and buff as possible. The best among muscle artists look almost grotesque in their amazing muscularity, Atlas-like giants with shiny, oiled iron arms and legs.
+XP
Ideas - Society/ Organization
April 4, 2005
+XP
The Party has been travelling for two days and havent spotted a thing,suddenly out on the horizon five riders appear,when they get close the group identifies them as orces,the leader is a mean looking one with many scars suddenly he raises his spear.
+XP
Encounter - Plains
April 3, 2005
+XP
A group of individuals* gather up and search for, 'The rod of Lordly Might.' Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands.

On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western).



Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember.



***

I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human...

Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one.



I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).
+XP
Ideas - Plots
March 31, 2005
+XP
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.



Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.
+XP
Ideas - Items
March 31, 2005
+XP
A beautiful, green, peaceful pasture land, rolling hills and flesh grass, with boiling mud flats? And steaming geysers? What fun.
+XP
Ideas - Locations
March 29, 2005
+XP
I have heard (from an Afghan man that I know) that in Afghanistan, they will construct kites, and then tie or tape pieces of glass and shards of pottery to the kite-strings and have 'kite-battles', where they try to use the sharp shards on their kite-strings to cut the opponent's strings.
+XP
Ideas - System
March 21, 2005
+XP
Magical spectacles that can see through illousions to reveal the truth behind them.
+XP
Ideas - Items
March 20, 2005
+XP
A wizard has cast a slow action freezing spell upon a PC. The air gets colder around the PC by one degree a day. If the spell is not broken within a few weeks the PC will freeze and die.
+XP
Ideas - Plots
March 18, 2005
+XP
A deadly rod that causes a rapidly metatizing cancer to any part of the body that it touches.
+XP
Ideas - Items
March 16, 2005
+XP