dungeonverse

Scrasamax
The Brotherhood of Ash By: Scrasamax

The Brotherhood is an elite and incredibly secretive organization that has been a force of frightening martial power, and exists independent of any and all guilds, noble houses, or other military organizations. They are known to be few in number, terrifying in combat, and answer to no man, no lord, no god, but their own conscience.

There are outstanding rewards for anyone who is able to unmask an Ash Brother or determine anything who they are or where they come from.

This is compounded in difficulty because the Brotherhood is zealously Good in alignment and only monsters, tyrants, and criminals find out how good they are at fighting.

by Scrasamax
50xp
9978 views
Scrasamax
The Ho'morco By: Scrasamax

A small adventurer's guild chapter 

by Scrasamax
48xp
10045 views
Scrasamax
Beast Core Categories By: Scrasamax

A ranking system for monsters in the DungeonVerse

by Scrasamax
51xp
10212 views
Scrasamax
The First Era By: Scrasamax

THe first known era of the DungeonVerse, as related by Gurn, the Immortal Herald, the Lone Forerunner, the Walker of the Void

by Scrasamax
45xp
10003 views
Scrasamax
7 Taxidery Tableauxs By: Scrasamax

7 taxidermy tableauxs in Terrasquestone, these move around on their own accord and can be found in many different places. The Docent Majoris moves them as it sees fit.

by Scrasamax
50xp
1 reply
1936 views
Scrasamax
Beast God Antihero By: Scrasamax

One of the Four Divine Guardians, Beast God Antihero exists to hunt, defeat, and consume would be heroes. It steals power from those it slaughters and consumes. 

by Scrasamax
50xp
10048 views
Scrasamax
Terraskin By: Scrasamax

Mythical creatures associated with Terrasquestone

by Scrasamax
45xp
10656 views
Scrasamax
Beast God Carcohl By: Scrasamax

Carcohl is only known of through mnemaglyphs found in the deepest portions of the Gygaxian Gyre. If the scratchings in the walls can be believed, Carcohl or The Carcohl is a dragon snail of Gargantuan size

by Scrasamax
50xp
10109 views
Scrasamax
Odalisque of the Adamant Soul Dungeon By: Scrasamax

A statue of Celefinewen the Last that marks the entrance to the Vale of the Adamant Soul

by Scrasamax
71xp
10164 views
Scrasamax
The Garlandier By: Scrasamax

A transient inn sometimes found in the Gygaxian Gyre

by Scrasamax
50xp
11003 views
Scrasamax
Blaehaewen Society By: Scrasamax

A chivalric order of artists who take up dungeoneering to enhance their artistic skills

by Scrasamax
40xp
1 reply
10331 views
Scrasamax
The Goblin Wars By: Scrasamax

A period of internecine wars between the goblins and goblinkin of the DungeonVerse and pretty much everyone and everything else there

by Scrasamax
50xp
10897 views
Scrasamax
30 Dungeon Recipes By: Scrasamax

Ties back into Cookery in Dungeon

by Scrasamax
25xp
2536 views
Scrasamax
Cookery in the DungeonVerse By: Scrasamax

a cooking system for the DungeonVerse

by Scrasamax
75xp
1 reply
11260 views
1 HoH
Scrasamax
Devouring Deeps By: Scrasamax

Dungeons eat too, and not just unwary adventurers

by Scrasamax
50xp
10616 views
Scrasamax
The Dread Huntress By: Scrasamax

Borrowing on the theme of the show Man, Moment, Machine

I present the Dread Huntress, the Damascena Cascades Massacre , and the Unicorn Poacher Panoply (equipment set)

by Scrasamax
50xp
2376 views
Scrasamax
Dungeon Tyrant Falmat Paharo By: Scrasamax

What happens when a Dungeon Champion runs afoul of its patron dungeon, and the dungeon loses the confrontation?

by Scrasamax
75xp
2594 views
1 HoH
Scrasamax
Crafts and Trades People of the DungeonVerse By: Scrasamax

It is no great secret, the Gyre is a place of terrible power, it bestows dark blessings and dark gifts to those who explore it. There is a thematic element of the student spending time isolated in the wild, free from distraction and civilization, and they hone their skill. Now these are almost always swordsmen or mystics who sit under waterfalls for days at a time.

The Gyre is a potent wilderness, and what skills are practiced there grow sharp with disquieting speed.

The cost is just risking your life.

Plenty of people venture in and never come out.

It is worth a second thought if you're a craftsman or artisan. Is the Gyre worth risking everything?

by Scrasamax
50xp
10499 views
Scrasamax
Crafts and Trades People of the DungeonVerse By: Scrasamax

It is no great secret, the Gyre is a place of terrible power, it bestows dark blessings and dark gifts to those who explore it. There is a thematic element of the student spending time isolated in the wild, free from distraction and civilization, and they hone their skill. Now these are almost always swordsmen or mystics who sit under waterfalls for days at a time.

The Gyre is a potent wilderness, and what skills are practiced there grow sharp with disquieting speed.

The cost is just risking your life.

Plenty of people venture in and never come out.

It is worth a second thought if you're a craftsman or artisan. Is the Gyre worth risking everything?

by Scrasamax
50xp
10499 views
Scrasamax
7 Geezers By: Scrasamax

A Geezer (proper noun) is the male version of a Hag. They are not related to, nor do they interact with Hags.

by Scrasamax
100xp
10513 views
1 HoH