dungeonverse
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Scrasamax
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7 Libraries By: Scrasamax
7 libraries of the DungeonVerse |
by Scrasamax
75xp
10391 views 1 HoH |
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Scrasamax
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The New Guard By: Scrasamax
A change of power in the Land of Shadows offers portents of a new age of strife |
by Scrasamax
47xp
9935 views
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Scrasamax
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The Brotherhood of Ash By: Scrasamax
The Brotherhood is an elite and incredibly secretive organization that has been a force of frightening martial power, and exists independent of any and all guilds, noble houses, or other military organizations. They are known to be few in number, terrifying in combat, and answer to no man, no lord, no god, but their own conscience. There are outstanding rewards for anyone who is able to unmask an Ash Brother or determine anything who they are or where they come from. This is compounded in difficulty because the Brotherhood is zealously Good in alignment and only monsters, tyrants, and criminals find out how good they are at fighting. |
by Scrasamax
50xp
10030 views
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Scrasamax
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The Ho'morco By: Scrasamax
A small adventurer's guild chapter |
by Scrasamax
48xp
10118 views
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Scrasamax
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Beast Core Categories By: Scrasamax
A ranking system for monsters in the DungeonVerse |
by Scrasamax
51xp
10297 views
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Scrasamax
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The First Era By: Scrasamax
THe first known era of the DungeonVerse, as related by Gurn, the Immortal Herald, the Lone Forerunner, the Walker of the Void |
by Scrasamax
45xp
10056 views
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Scrasamax
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7 Taxidery Tableauxs By: Scrasamax
7 taxidermy tableauxs in Terrasquestone, these move around on their own accord and can be found in many different places. The Docent Majoris moves them as it sees fit. |
by Scrasamax
50xp
1
reply2003 views |
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Scrasamax
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Beast God Antihero By: Scrasamax
One of the Four Divine Guardians, Beast God Antihero exists to hunt, defeat, and consume would be heroes. It steals power from those it slaughters and consumes. |
by Scrasamax
50xp
10135 views
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Scrasamax
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Terraskin By: Scrasamax
Mythical creatures associated with Terrasquestone |
by Scrasamax
45xp
10752 views
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Scrasamax
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Beast God Carcohl By: Scrasamax
Carcohl is only known of through mnemaglyphs found in the deepest portions of the Gygaxian Gyre. If the scratchings in the walls can be believed, Carcohl or The Carcohl is a dragon snail of Gargantuan size |
by Scrasamax
50xp
10173 views
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Scrasamax
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Odalisque of the Adamant Soul Dungeon By: Scrasamax
A statue of Celefinewen the Last that marks the entrance to the Vale of the Adamant Soul |
by Scrasamax
71xp
10270 views
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Scrasamax
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The Garlandier By: Scrasamax
A transient inn sometimes found in the Gygaxian Gyre |
by Scrasamax
50xp
11099 views
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Scrasamax
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Blaehaewen Society By: Scrasamax
A chivalric order of artists who take up dungeoneering to enhance their artistic skills |
by Scrasamax
40xp
1
reply10417 views |
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Scrasamax
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The Goblin Wars By: Scrasamax
A period of internecine wars between the goblins and goblinkin of the DungeonVerse and pretty much everyone and everything else there |
by Scrasamax
50xp
11000 views
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Scrasamax
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30 Dungeon Recipes By: Scrasamax
Ties back into Cookery in Dungeon |
by Scrasamax
25xp
2602 views
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Scrasamax
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Cookery in the DungeonVerse By: Scrasamax
a cooking system for the DungeonVerse |
by Scrasamax
75xp
1
reply11378 views 1 HoH |
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Devouring Deeps By: Scrasamax
Dungeons eat too, and not just unwary adventurers |
by Scrasamax
50xp
10738 views
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Scrasamax
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The Dread Huntress By: Scrasamax
Borrowing on the theme of the show Man, Moment, Machine I present the Dread Huntress, the Damascena Cascades Massacre , and the Unicorn Poacher Panoply (equipment set) |
by Scrasamax
50xp
2476 views
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Scrasamax
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Dungeon Tyrant Falmat Paharo By: Scrasamax
What happens when a Dungeon Champion runs afoul of its patron dungeon, and the dungeon loses the confrontation? |
by Scrasamax
75xp
2704 views 1 HoH |
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Scrasamax
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Crafts and Trades People of the DungeonVerse By: Scrasamax
It is no great secret, the Gyre is a place of terrible power, it bestows dark blessings and dark gifts to those who explore it. There is a thematic element of the student spending time isolated in the wild, free from distraction and civilization, and they hone their skill. Now these are almost always swordsmen or mystics who sit under waterfalls for days at a time. The Gyre is a potent wilderness, and what skills are practiced there grow sharp with disquieting speed. The cost is just risking your life. Plenty of people venture in and never come out. It is worth a second thought if you're a craftsman or artisan. Is the Gyre worth risking everything? |
by Scrasamax
50xp
10590 views
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