Captain Houou is a decorated orb craft pilot, formerly a mech jock with extensive combat experience.
Have you ever thought of music as magical? With these instruments, it is.
The magical instruments that created the world, long since scattered. Fortunate is the player who finds them, and great is the band that can make them sing again.
It's always the creepy little kids
Also known as Moon the Loon, Goon Beard, and Who?
A well-loved and somewhat crudely hand-crafted tribal drum owned by the Tribal Half-Orc, Somnak. It is said that Somnak possessed the ability to call upon the spirit of any creature whose skin was pulled over the drum to aid him and his allies in battle, as well as curse his foes.
An underground club, meeting place, and fortress
Its old and battered exterior hides a subtle, and finicky, magic.
An enchanted forest where music permeates the fabric of life, leaving its mark on fauna and flora alike.
The City of Bells, home of Bornegault’s Tongue.
"Music is the wine which inspires one to new generative processes, and I am Bacchus who presses out this glorious wine for mankind and makes them spiritually drunken." ~Ludwig van Beethoven
The haunting, eerie ‘songs’ of the Thoron.
the sounds of war
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.