Where are you going to hide when the flames are burning?"
Thirty different types of flame.
The Staff of the Flame Eagle
Ostensibly but a rock, a chunk of metal, it has one extraordinary use: randomly, the Igneus Saxum issue flames.
At one time it was thought that the substance known as Anagra Estratius, or Devouring Fire, was an alchemical substance, tainted by the infernal components that went into its making.
The land of Airithrin is a horrible place, a land of reeking fumes and geysers of flame, lakes of lava and the strange life forms that emerge when elementals breed with mundane creatures
A hilt built like a ceremonial goblet, and not the nice kind, a hideous blade of ash and flame erupt from the lip. To wield this blade is to forsake the Heavens and thrust the power of Hell into your foes.
In the dark one morning, the Bloated Black Beast slowly rose to the water's surface. Whence it crested, great gouts of flame erupted from its Misshapen Form and were hurled hundreds of feet in all directions. It dove again, and appeared as nothing more than an Inky Shadow of Malice. With no purpose, It swam on; occasionally cresting and flaming, but still without purpose.
Fiery doom in two handy barrels. Unsurpassed destructive power. Comes with a five shot warranty.
More annoying than fairy fire ever was. And much more deadly.
A primitive flame thrower, the Lance of Hades brings the power of flame to the Phalanx formation.
Flame fowl, brightest red chickens you will ever see, nice feathers for fletching arrows, but I'd pass on the omlet.
Existing at once in the mortal plane and upon the plane of Fire, the Grand Pyre of the Phoenix is the ultimate testament to the power of the Lord Zevarith.
Many begin to path to master the seven-fold flame, but with one exception, no one has ever mastered all seven faces of fire.
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.
The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.