Organizations
![]() Iain
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Ruins of Linnarson II By: Iain
Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.) |
by Iain
65xp
4
replies7745 views |
![]() Spark
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The Golden Frog By: Spark
This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there's no place better for some good slop and a quick flop than the Golden Frog. |
by Spark
275xp
8
replies8983 views 3 HoHs |
![]() MoonHunter
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GM's Block By: MoonHunter
GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work. |
by MoonHunter
175xp
10
replies9025 views |
![]() MoonHunter
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It is a Small World By: MoonHunter
This article is also know as World Building 1A. |
by MoonHunter
110xp
3
replies9919 views 1 HoH |
![]() MoonHunter
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Dip Happen By: MoonHunter
I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different. |
by MoonHunter
135xp
11
replies8670 views |
![]() Iain
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Heroic but non-magical items By: Iain
How may times have you read a book in which a famous hero's sword is treasured and valued, not because it is magic, or because of its powers, but just because the hero wielded it. The 'Sword of Enthar' the great warrior may just be a normal steel broadsword; but because he used it, it will be prized and treasured. |
by Iain
160xp
16
replies9123 views 3 HoHs |
![]() ephemeralstability
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Teaching the Rules By: ephemeralstability
With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures. |
by ephemeralstability
120xp
9
replies7793 views |
![]() MoonHunter
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Gaming is Like Pizza By: MoonHunter
From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food. |
by MoonHunter
95xp
8
replies5864 views |
![]() MoonHunter
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Campaigns are like Plants By: MoonHunter
Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play. |
by MoonHunter
190xp
10
replies7036 views 2 HoHs |
![]() MoonHunter
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Lazy's man guide to constructing a CoC or Horror adventure By: MoonHunter
This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu. |
by MoonHunter
150xp
8
replies26564 views 2 HoHs |
![]() cmagoun2
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Magical Magic Items By: cmagoun2
A little advice on magic items reposted from the Runebearer website. |
by cmagoun2
225xp
8
replies10605 views 2 HoHs |
![]() MoonHunter
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Larping Advice By: MoonHunter
Larping is Live Action Role Playing. Instead of sitting around a table, play is done 'in action', up and moving about. Any resolution besides social ones are done by some 'lite' mechanic. It can be a great deal of fun. |
by MoonHunter
110xp
7
replies9059 views |
![]() MoonHunter
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PC Death and the Threshold of Acceptance By: MoonHunter
One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this. |
by MoonHunter
222xp
13
replies8286 views 2 HoHs |
![]() MoonHunter
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10 in 10 By: MoonHunter
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away. |
by MoonHunter
290xp
23
replies10993 views 4 HoHs |
![]() MoonHunter
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Shelandra Batwind By: MoonHunter
Shelandra looks the part of a powerful Necromantic Sorceress. She is tall, pale, and coldly beautiful. She has a castle that always seems to have a storm over it. She has pet monsters. She has a small personal army of Skeletons. She scares the peasants and makes the local nobles uneasy. However, if pressed, nobody can actually recall her doing anything really Evil. |
by MoonHunter
595xp
28
replies12669 views 3 HoHs |
![]() Cheka Man
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The Crown of the Storm By: Cheka Man
The Crown of the Storm brings great power to it's wearers, but at a great cost...this can chage the weather but it also has a nasty habit of changing it's wearer too. ![]() |
by Cheka Man
160xp
8
replies9399 views |
![]() Mourngrymn
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District Zone 4 of Star Lake By: Mourngrymn
The roads of zone 4 of Star Lake are uniformley white. The roads are cleaned nightly once the services of this district are shut down for the evening. With few reason to be in this area at night the militia closes it off and sets a patrol to make sure it is kept clean. |
by Mourngrymn
45xp
2
replies6403 views |
![]() Mourngrymn
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District Zone 3 of Star Lake By: Mourngrymn
The roads in zone 3 are paved with bricks of black and blue. Trees line every path and street and the buildings are uniform in appearance. All having to look the same per a city decree set in stone ages ago with the founding of the academy. This zone is where Blackrose Academy rests. It offers a view of the lake from the highest portion of the island and has the added bonus of being on the eastern side of the island affording the best view of the sunset. |
by Mourngrymn
80xp
4
replies6540 views |
![]() Mourngrymn
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District Zone 2 of Star Lake By: Mourngrymn
All the streets in zone 2 are paved with a smooth water stone pulled form the shore of the lake. Some of the nicer houses have gutters to wash the refuse from the streets down to the harbor, but the lower houses have no such luck at having a free service such as this to clean their streets. Houses vary from size to size, the smaller houses are closer to the warehouse and waterfront districts in zone 1. With the nicer and much larger houses being toward the better districts of zone 3. These usually house richer merchants or guild officials. |
by Mourngrymn
65xp
4
replies7776 views |
![]() Mourngrymn
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District Zone 1 of Star Lake By: Mourngrymn
All the streets in zone 1 have been paved with red brick cobble stone. The rain gutters lead down to the dockside and the harbor where the dirt and refuse is washed away by rain and by a Service crew designated by those in the Civic District. Most of the cleaning duties are done at night when the streets are devoid of travelers. Different service crews handle different zones. One is designated for each zone as the duties required to keep up the districts and zones different slightly per zone. |
by Mourngrymn
65xp
3
replies6636 views |