Organizations

Iain
Ruins of Linnarson II By: Iain

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.)

by Iain
65xp
4 replies
7745 views
Spark
The Golden Frog By: Spark

This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there's no place better for some good slop and a quick flop than the Golden Frog.

by Spark
275xp
8 replies
8983 views
3 HoHs
MoonHunter
GM's Block By: MoonHunter

GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work.

by MoonHunter
175xp
10 replies
9025 views
MoonHunter
It is a Small World By: MoonHunter

This article is also know as World Building 1A.

by MoonHunter
110xp
3 replies
9919 views
1 HoH
MoonHunter
Dip Happen By: MoonHunter

I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different.

by MoonHunter
135xp
11 replies
8670 views
Iain
Heroic but non-magical items By: Iain

How may times have you read a book in which a famous hero's sword is treasured and valued, not because it is magic, or because of its powers, but just because the hero wielded it. The 'Sword of Enthar' the great warrior may just be a normal steel broadsword; but because he used it, it will be prized and treasured.

by Iain
160xp
16 replies
9123 views
3 HoHs
ephemeralstability
Teaching the Rules By: ephemeralstability

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

by ephemeralstability
120xp
9 replies
7793 views
MoonHunter
Gaming is Like Pizza By: MoonHunter

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

by MoonHunter
95xp
8 replies
5864 views
MoonHunter
Campaigns are like Plants By: MoonHunter

Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

by MoonHunter
190xp
10 replies
7036 views
2 HoHs
MoonHunter
Lazy's man guide to constructing a CoC or Horror adventure By: MoonHunter

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

by MoonHunter
150xp
8 replies
26564 views
2 HoHs
cmagoun2
Magical Magic Items By: cmagoun2

A little advice on magic items reposted from the Runebearer website.

by cmagoun2
225xp
8 replies
10605 views
2 HoHs
MoonHunter
Larping Advice By: MoonHunter

Larping is Live Action Role Playing. Instead of sitting around a table, play is done 'in action', up and moving about. Any resolution besides social ones are done by some 'lite' mechanic. It can be a great deal of fun.

by MoonHunter
110xp
7 replies
9059 views
MoonHunter
PC Death and the Threshold of Acceptance By: MoonHunter

One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.

by MoonHunter
222xp
13 replies
8286 views
2 HoHs
MoonHunter
10 in 10 By: MoonHunter

The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.

by MoonHunter
290xp
23 replies
10993 views
4 HoHs
MoonHunter
Shelandra Batwind By: MoonHunter

Shelandra looks the part of a powerful Necromantic Sorceress. She is tall, pale, and coldly beautiful. She has a castle that always seems to have a storm over it. She has pet monsters. She has a small personal army of Skeletons. She scares the peasants and makes the local nobles uneasy. However, if pressed, nobody can actually recall her doing anything really Evil.

by MoonHunter
595xp
28 replies
12669 views
3 HoHs
Cheka Man
The Crown of the Storm By: Cheka Man

The Crown of the Storm brings great power to it's wearers, but at a great cost...this can chage the weather but it also has a nasty habit of changing it's wearer too.

by Cheka Man
160xp
8 replies
9399 views
Mourngrymn
District Zone 4 of Star Lake By: Mourngrymn

The roads of zone 4 of Star Lake are uniformley white. The roads are cleaned nightly once the services of this district are shut down for the evening. With few reason to be in this area at night the militia closes it off and sets a patrol to make sure it is kept clean.

by Mourngrymn
45xp
2 replies
6403 views
Mourngrymn
District Zone 3 of Star Lake By: Mourngrymn

The roads in zone 3 are paved with bricks of black and blue. Trees line every path and street and the buildings are uniform in appearance. All having to look the same per a city decree set in stone ages ago with the founding of the academy. This zone is where Blackrose Academy rests. It offers a view of the lake from the highest portion of the island and has the added bonus of being on the eastern side of the island affording the best view of the sunset.

by Mourngrymn
80xp
4 replies
6540 views
Mourngrymn
District Zone 2 of Star Lake By: Mourngrymn

All the streets in zone 2 are paved with a smooth water stone pulled form the shore of the lake. Some of the nicer houses have gutters to wash the refuse from the streets down to the harbor, but the lower houses have no such luck at having a free service such as this to clean their streets.

Houses vary from size to size, the smaller houses are closer to the warehouse and waterfront districts in zone 1. With the nicer and much larger houses being toward the better districts of zone 3. These usually house richer merchants or guild officials.

by Mourngrymn
65xp
4 replies
7776 views
Mourngrymn
District Zone 1 of Star Lake By: Mourngrymn

All the streets in zone 1 have been paved with red brick cobble stone. The rain gutters lead down to the dockside and the harbor where the dirt and refuse is washed away by rain and by a Service crew designated by those in the Civic District. Most of the cleaning duties are done at night when the streets are devoid of travelers. Different service crews handle different zones. One is designated for each zone as the duties required to keep up the districts and zones different slightly per zone.

by Mourngrymn
65xp
3 replies
6636 views