Locations
![]() Ancient Gamer
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The Province of Ardamien By: Ancient Gamer
The Province of Ardamoth, or Ardamien as is the modern name, was the first of the Old Continent settlements on the Dhargenaas Continent. Of course the Imperials from Aumethorion had already founded the Careshian Empire (The Southern Empire) and the Belemarians had founded the Empire of Belemar, but the Ardamians were the first from the Old Continent and arrived just 10 years after the landfall. |
by Ancient Gamer
130xp
9
replies7100 views |
![]() Ancient Gamer
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The Province of Silmar By: Ancient Gamer
The Province of Silmar is the cold and windswept area from the tip of Cape Murder in the North, to the Imperial Border in the south. Silmar is a place of suspicions and of persecutions; a place where magic users are burnt at the stake and crusades are launched frequently. The reasons for the crusades may wary, but the basics remain the same; the lure of the dark arts has consumed someone and a Crusade must be launched to purge that which has succumbed to darkness. |
by Ancient Gamer
125xp
12
replies8239 views |
![]() Nobody
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Music of Mordalin By: Nobody
This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version. |
by Nobody
335xp
17
replies13551 views 5 HoHs |
![]() Pariah
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Kazi Weapons By: Pariah
Weapons used by the nomadic Kazi. |
by Pariah
190xp
12
replies8817 views 1 HoH |
![]() Pariah
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Yr, the Flaming Sun By: Pariah
Worshipped by the barbaric warlike people of the southern deserts this sun god takes on the cruelety of the desert sun. |
by Pariah
175xp
10
replies7886 views 1 HoH |
![]() Pariah
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Kazi By: Pariah
The bipedal sentients of the Southern Desert. |
by Pariah
140xp
10
replies8417 views |
![]() CaptainPenguin
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The Epic of the Howler By: CaptainPenguin
In all of Centasi history, from the mythical prehistory of the Old Kingdom to the countless wars and petty conflicts of the modern age of the Hundred, there is no figure so feared, so influential, so historical, as the Howler. |
by CaptainPenguin
190xp
10
replies7866 views 1 HoH |
![]() Maggot
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The Qurasooth By: Maggot
''From the great home land above, do we desecend to this dark world to civilize long sundered kindred that have relapsed back into the degraded state of barbarism. For it is only on their humble backs that the splendours of noble Zor-Tanis can once again be revived to their former majesty. Then shall we resume our rightful place as the keepers of the flame of high civilization in the entire mass of creation''. |
by Maggot
85xp
7
replies6906 views |
![]() CaptainPenguin
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Bardag Ol By: CaptainPenguin
Bardag Ol lies in the midst of the Adaz Pass, on the Great West Road. A product of a mixture Old Sohari architecture and frontier pragmatism, it is an interesting blend of sophisticated pomp and grizzled realism. |
by CaptainPenguin
100xp
5
replies5875 views |
![]() manfred
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Mathom, the God of Delays By: manfred
Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed. |
by manfred
1407xp
84
replies46995 views 23 HoHs |
![]() MoonHunter
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The Strong Orcish Gods By: MoonHunter
A small pantheon of deities worshiped by Orcs (or other barbarous races) through their shamans. This write up shows the Orc view of these things, rather than the relative view. |
by MoonHunter
265xp
11
replies8008 views 3 HoHs |
![]() Ancient Gamer
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Sextant of the Soul By: Ancient Gamer
The Sextant of the Soul is a potent magical artifact that can only be found within the dreamscape. |
by Ancient Gamer
335xp
22
replies9353 views |
![]() MoonHunter
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CityCairns By: MoonHunter
CityCairns are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without these stone pylons, there would be no Elventi Society. |
by MoonHunter
45xp
5
replies6157 views |
![]() necromancer
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The Royle Quartermasters By: necromancer
Most Vampires get their own feed and don't care who they get it from. But for the highest Lords of the Vampire hierarchy they have little time to go about the process of obtaining blood and prefer some of a good source, so they get their Quartermasters to take blood of good quaility from important victims. ![]() |
by necromancer
70xp
5
replies7569 views |
![]() Maggot
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The Leering Skulls By: Maggot
Serving extensively in the armies of human kings determined to eradicate the last tribal enclaves of ferocious non-humans that still stubbornly refuse to release their hold on the large tracts of wilderness which yet remain, this mercenary company has only one requirement of any potential recruit willing to sign up with them:He must not not be able to claim kinship of even the slightest kind with their employers.. |
by Maggot
175xp
8
replies6533 views 1 HoH |
![]() MoonHunter
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The Greater Comet Academy By: MoonHunter
The Comet is a herald of things of importance, normally on the field of battle. |
by MoonHunter
95xp
6
replies7070 views |
![]() necromancer
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Replacements for Hobbits By: necromancer
Lets face it the Hobbits are dead and gone so if you would like to create a race to ease the pain of their departure or use necromancy to bring them back from the dead then this is the place for you. |
by necromancer
105xp
8
replies7482 views 1 HoH |
![]() Scrasamax
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Tabernacle of Discrete Amusement By: Scrasamax
Quietly situated between chic salons of the nobility and the grand halls of the great guilds is the Tabernacle of Discrete Amusements. |
by Scrasamax
90xp
3
replies4981 views |
![]() Scrasamax
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House of the Duck By: Scrasamax
The House of the Duck is a well visited establishment, known for the quality of it's wine and the clean and friendly vivaciousness of its workin' gals. |
by Scrasamax
210xp
13
replies9673 views |
![]() MoonHunter
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Blue Comet Mercenary Guild By: MoonHunter
One of the mercenary circles who can trace their origins back to the Greater Comet School. |
by MoonHunter
65xp
4
replies6609 views |