Locations

Magus of the Citadel
The Lairdlands By: Magus of the Citadel

The Lairdlands of today are a peaceful seaming region of dairies, sprawling farmlands, and pastures of horses and cattle in the sunlight.

by Magus of the Citadel
200xp
8 replies
5508 views
1 HoH
Avisarr
Coalition By: Avisarr

The Coalition - An evil realm of goblyns, bandits, ogres and others loosely united under one banner.

by Avisarr
110xp
5 replies
3213 views
1 HoH
Cheka Man
Redhaven By: Cheka Man

The island of Redhaven can be seen from miles away in summer as the sun gleams on the marble villas of the rich, and it's main port is said to be the most busy in Acqua during working hours.

by Cheka Man
105xp
5 replies
4607 views
Maggot
Domain Of Huokorloctol By: Maggot

Founded on the promise of prophecy, this fiefdom owes it success to its previously worthless amethyst deposits. And its very survival as well.

by Maggot
225xp
8 replies
4897 views
3 HoHs
Wulfhere
The Land of Green Death By: Wulfhere

Death and horror await the unwary in the tropical forests of the Kwan-Zhanalin peninsula.

by Wulfhere
130xp
7 replies
5914 views
Scrasamax
Falhath By: Scrasamax

From a former Imperial Satrapy to the Kingdom of Trinistine, Falhath has had a colorful and varigated history.

by Scrasamax
85xp
5 replies
11827 views
Ancient Gamer
The Province of Ardamien By: Ancient Gamer

The Province of Ardamoth, or Ardamien as is the modern name, was the first of the Old Continent settlements on the Dhargenaas Continent. Of course the Imperials from Aumethorion had already founded the Careshian Empire (The Southern Empire) and the Belemarians had founded the Empire of Belemar, but the Ardamians were the first from the Old Continent and arrived just 10 years after the landfall.

by Ancient Gamer
130xp
9 replies
6119 views
Ancient Gamer
The Province of Silmar By: Ancient Gamer

The Province of Silmar is the cold and windswept area from the tip of Cape Murder in the North, to the Imperial Border in the south. Silmar is a place of suspicions and of persecutions; a place where magic users are burnt at the stake and crusades are launched frequently. The reasons for the crusades may wary, but the basics remain the same; the lure of the dark arts has consumed someone and a Crusade must be launched to purge that which has succumbed to darkness.

by Ancient Gamer
125xp
12 replies
6939 views
CaptainPenguin
the Daruni Lands By: CaptainPenguin

Arshii'j Daru is the capitol of the empire of the Daruni, a jungle state lying to the south of the Holy Land, and home of a staunch Qoruxi state. Waves of invaders have enriched the culture and history of the state and created a powerful kingdom capable of withstanding both the assault of the Qoruxi raiders of the Holy Land and the assault of the Meixingu Holy War.
-WARNING: VERY LONG AND VERY COMPLEX-

by CaptainPenguin
65xp
3 replies
4089 views
Mourngrymn
Kingdom of Kerrabar By: Mourngrymn

A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.

by Mourngrymn
65xp
2 replies
7291 views
MoonHunter
Aviontix By: MoonHunter

Aviontix is designed to be an "ancient kingdon" to be inserted into a game world as history. However, you can make it a current game world, if you want.

by MoonHunter
140xp
10 replies
18415 views
1 HoH
Iain
Land of the Yale Riders By: Iain

High in the Gralbak mountains live the Yale Riders, a reclusive tribe of gnomes who have succeeded in taming the wild yales of the mountains. Skilled riders of their agile beasts they are excellent hunters and warriors, though they do have a firm tradition of hospitality.

by Iain
165xp
8 replies
7562 views
1 HoH
manfred
The Valley of Undead By: manfred

It is said that there is always night, even during the day it is dark. Undead prowl around freely, and pity to those living that end up there. Still, lucky are those eaten by the hordes, some fools get deeper and their very souls are consumed by the nameless horrors that lurk in some hidden spots. And still more serve as new material for the Necromancers, the only living creatures there, as they say at least...

by manfred
160xp
9 replies
10940 views
2 HoHs
elfkin
Halëfas By: elfkin

The forest of Halëfas is a strange place indeed. It has long been inhabited by the forest elves, a race of elves descended from the high elves that have lived for over 9000 years isolated there. This wood is patroled by a groupe of expert rangers who know the forest well, Tred lightly and unthreateningly here for you may find your end in Hathil'S arrow.

by elfkin
65xp
4 replies
6241 views
Agar
The Land of the Living By: Agar

There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.

by Agar
535xp
22 replies
12979 views
10 HoHs