Articles

MoonHunter
Character Weaving By: MoonHunter

Do you understand Six Degrees of Seperation?

by MoonHunter
185xp
12 replies
8000 views
1 HoH
MoonHunter
Mirror Characters By: MoonHunter

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history.

by MoonHunter
145xp
13 replies
12826 views
Scrasamax
More Realistic Horses and their care and maintainence By: Scrasamax

"There is something about the outside of a horse...that is good for the inside of a man."

Winston Churchill

by Scrasamax
445xp
28 replies
23031 views
5 HoHs
MoonHunter
'The Speed Limit is ' - about Magic Items By: MoonHunter

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game nature. They don't add anything to the game except requiring bigger and badder bad guys.

by MoonHunter
155xp
16 replies
12021 views
1 HoH
MoonHunter
Not Just Rolling Dice: A Fight Scene By: MoonHunter

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

by MoonHunter
285xp
23 replies
9411 views
3 HoHs
MoonHunter
Madness or Why You Should Do All Of This By: MoonHunter

After reading a MoonHunter campaign write up, Captain Penguin Says, 'THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

by MoonHunter
110xp
8 replies
6663 views
MoonHunter
Roll Playing Fixes By: MoonHunter

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this.

ME:'You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.'
THEM:'I say 'Hi.'
ME:'That's it?'
THEM:'Yes. Now, I walk around him and open the door.'
ME:'But, but, he's an important story character!'
THEM:'F**k the story! I want gold and XP, dammit!'
ME:'I hate you more than you'll ever know.'

by MoonHunter
105xp
5 replies
7947 views
MoonHunter
Running Tactical Scenes at Lightning Speeds with Many Players By: MoonHunter

Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

by MoonHunter
110xp
15 replies
12178 views
MoonHunter
Your Roleplaying Game Sucks By: MoonHunter

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be 'good'. This is also useful for posts as well.

by MoonHunter
120xp
6 replies
4632 views
MoonHunter
Everything I Learned About Raising Children I Learned From Gaming By: MoonHunter

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

by MoonHunter
230xp
16 replies
8703 views
3 HoHs
MoonHunter
The Crawl, Doing It the Cinematic Way By: MoonHunter

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

by MoonHunter
170xp
13 replies
7446 views
1 HoH
MoonHunter
Gamer's Dictionary of Measurements By: MoonHunter

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

by MoonHunter
280xp
24 replies
20260 views
2 HoHs
Iain
Systems of Measurement By: Iain

Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.

by Iain
245xp
20 replies
21028 views
3 HoHs
Siren no Orakio
Creeds By: Siren no Orakio

While we're talking about the subject of constructing religions, I'd like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion's beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

by Siren no Orakio
210xp
13 replies
8928 views
1 HoH
MoonHunter
Wild West - A Genre Untapped By: MoonHunter

Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful.

by MoonHunter
170xp
20 replies
24635 views
1 HoH
draco aardvark
Why I don't want to modify Elves and Dwarves By: draco aardvark

My issue with modifying/removing dwarves and elves is that the PC's may want to play them.

by draco aardvark
50xp
19 replies
8116 views
MoonHunter
Famous Gaming Laws Axioms and Principles By: MoonHunter

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc.

by MoonHunter
130xp
7 replies
6170 views
1 HoH
MoonHunter
Hey, Cool! An Ice Age. By: MoonHunter

Do you ever give ice ages a thought?

by MoonHunter
85xp
12 replies
15016 views
MoonHunter
Various Theisms By: MoonHunter

Religions. Sigh. Can't live with them, can't live without them. They have been such an intergral part of Human existance, that ignoring them is something you do at your own peril. A lack of religion (even hidden away in the background) can completely destroy the verisimiltude that a world designer desperately works so hard to achieve. So here is brief outline of various kinds of theisms.

by MoonHunter
85xp
10 replies
11759 views
MoonHunter
WWMWBI - If a New Form of Magic Occured By: MoonHunter

Yesterday, new magic appeared upon your world. What happens next.

by MoonHunter
205xp
11 replies
8186 views
2 HoHs