Articles
Silveressa
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Descriptive combat By: Silveressa
How to make combat interesting and more than: "Well, I’m going to hit him with my sword." |
by Silveressa
185xp
12
replies5977 views |
Scrasamax
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Progression Wheel By: Scrasamax
A game mechanic borrowed from Blades in the Dark, a weird dark fantasy game about building gangs in a weird let's go whaling for demons in a sea made of lightning setting. The mechanic is solid though. |
by Scrasamax
50xp
412 views
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WAR10CK
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NP-Completeness of Carry-Weight/Encumberence Mechanics By: WAR10CK
The gameplay mechanic of encumberence or carry-wight is technically an NP-Complete Problem. Meaning it is computationally infeasable to determine the best solution for a sufficently complex scenario. This article contains text from Wikipedia. |
by WAR10CK
96xp
3
replies923 views |
Aramax
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101 Ways to Spice up Combat and Non-Combat Action Ideas By: Aramax
Lets get the Ideas flowing on this: Most of the systems we all use have Hit Points as a means of gauging life/death and 'I roll!' I got a 16, did I hit?. What are ways around this and non combat action ideas, Spice Up your Action! |
by Aramax
70xp
3
replies1993 views |
fantomx11
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Collaborative Storytelling Through Google Docs By: fantomx11
Google Docs allows multiple people to edit a document simultaneously. How can this be used in gaming? |
by fantomx11
130xp
10
replies2940 views |
JohnnFour
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How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds By: JohnnFour
Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius. |
by JohnnFour
185xp
6
replies4175 views 1 HoH |
Cheka Man
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30 Ways To Be A Good Strolenite By: Cheka Man
If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too. |
by Cheka Man
360xp
17
replies3885 views 2 HoHs |
MoonHunter
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MoonHunter's Top Tips for 2009 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
165xp
7
replies4687 views 1 HoH |
MoonHunter
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Gamer Group Traditions By: MoonHunter
What traditions or habits does your gaming group have? |
by MoonHunter
105xp
20
replies5674 views |
MoonHunter
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MoonHunter's Top Tips for 2008 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
255xp
11
replies6532 views 3 HoHs |
MoonHunter
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MoonHunter's Top Tips for 2007 By: MoonHunter
Another year, another set of tips. |
by MoonHunter
125xp
8
replies5581 views |
MoonHunter
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MoonHunter's Top Tips for 2006 By: MoonHunter
Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out. They should be useful to you to some level. |
by MoonHunter
105xp
6
replies6932 views |
Iain
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Language Aquisition By: Iain
Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language... |
by Iain
285xp
13
replies8422 views 2 HoHs |
MoonHunter
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Scene Journals By: MoonHunter
Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer. |
by MoonHunter
170xp
7
replies9242 views |
MoonHunter
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Not Just Rolling Dice: A Fight Scene By: MoonHunter
A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay. |
by MoonHunter
285xp
23
replies9384 views 3 HoHs |
MoonHunter
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Famous Gaming Laws Axioms and Principles By: MoonHunter
This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc. |
by MoonHunter
130xp
7
replies6159 views 1 HoH |
MoonHunter
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The Ten Commandments By: MoonHunter
Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming. |
by MoonHunter
220xp
50
replies24888 views 2 HoHs |
MoonHunter
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MoonHunter's Top Tips for 2003 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
495xp
18
replies25243 views 8 HoHs |
MoonHunter
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MoonHunter's Top Tips for 2004 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
155xp
8
replies9999 views |
MoonHunter
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MoonHunter's Top Tips for 2005 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
165xp
9
replies10900 views |