Articles

Silveressa
Descriptive combat By: Silveressa

How to make combat interesting and more than: "Well, I’m going to hit him with my sword."

by Silveressa
185xp
12 replies
5977 views
Scrasamax
Progression Wheel By: Scrasamax

A game mechanic borrowed from Blades in the Dark, a weird dark fantasy game about building gangs in a weird let's go whaling for demons in a sea made of lightning setting. The mechanic is solid though.

by Scrasamax
50xp
412 views
WAR10CK
NP-Completeness of Carry-Weight/Encumberence Mechanics By: WAR10CK

The gameplay mechanic of encumberence or carry-wight is technically an NP-Complete Problem. Meaning it is computationally infeasable to determine the best solution for a sufficently complex scenario. This article contains text from Wikipedia.

by WAR10CK
96xp
3 replies
923 views
Aramax
101 Ways to Spice up Combat and Non-Combat Action Ideas By: Aramax

Lets get the Ideas flowing on this: Most of the systems we all use have Hit Points as a means of gauging life/death and 'I roll!' I got a 16, did I hit?. What are ways around this and non combat action ideas, Spice Up your Action!


by Aramax
70xp
3 replies
1993 views
fantomx11
Collaborative Storytelling Through Google Docs By: fantomx11

Google Docs allows multiple people to edit a document simultaneously. How can this be used in gaming?

by fantomx11
130xp
10 replies
2940 views
JohnnFour
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds By: JohnnFour

Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.

by JohnnFour
185xp
6 replies
4175 views
1 HoH
Cheka Man
30 Ways To Be A Good Strolenite By: Cheka Man

If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too.

by Cheka Man
360xp
17 replies
3885 views
2 HoHs
MoonHunter
MoonHunter's Top Tips for 2009 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
165xp
7 replies
4687 views
1 HoH
MoonHunter
Gamer Group Traditions By: MoonHunter

What traditions or habits does your gaming group have?

by MoonHunter
105xp
20 replies
5674 views
MoonHunter
MoonHunter's Top Tips for 2008 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
255xp
11 replies
6532 views
3 HoHs
MoonHunter
MoonHunter's Top Tips for 2007 By: MoonHunter

Another year, another set of tips.

by MoonHunter
125xp
8 replies
5581 views
MoonHunter
MoonHunter's Top Tips for 2006 By: MoonHunter

Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out. They should be useful to you to some level.

by MoonHunter
105xp
6 replies
6932 views
Iain
Language Aquisition By: Iain

Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language...

by Iain
285xp
13 replies
8422 views
2 HoHs
MoonHunter
Scene Journals By: MoonHunter

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

by MoonHunter
170xp
7 replies
9242 views
MoonHunter
Not Just Rolling Dice: A Fight Scene By: MoonHunter

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

by MoonHunter
285xp
23 replies
9384 views
3 HoHs
MoonHunter
Famous Gaming Laws Axioms and Principles By: MoonHunter

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc.

by MoonHunter
130xp
7 replies
6159 views
1 HoH
MoonHunter
The Ten Commandments By: MoonHunter

Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.

by MoonHunter
220xp
50 replies
24888 views
2 HoHs
MoonHunter
MoonHunter's Top Tips for 2003 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
495xp
18 replies
25243 views
8 HoHs
MoonHunter
MoonHunter's Top Tips for 2004 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
155xp
8 replies
9999 views
MoonHunter
MoonHunter's Top Tips for 2005 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
165xp
9 replies
10900 views