Articles
![]() Moonlake
|
Chinese Lore- Weapons, Myths and Others By: Moonlake
The one-stop Codex to peruse Chinese lore at your leisure. Eventually, this collection would include: weapons (blades, spears and bows), instruments (a particular type of string instrument known as the guqin), horses, myths (creation myths, legendary figures and folklore stories) and others (lifeforms, historical ranking systems and other topics subject to author whims and popular demand). ![]() |
by Moonlake
105xp
7
replies8725 views |
![]() Aramax
|
31 years IRL(33 ish!) of my Mysantia Campaign By: Aramax
A study of my VERY long running game. A work in progress that will prob never be finished 10/81 - 1/14 RIP |
by Aramax
110xp
22
replies3844 views |
![]() Ted
|
Why is Ireland such a Hotspot for Supernatural Activity? By: Ted
I can explain! Really! (Note: This is for my Demon Hunting Campaign set in 1640's Ireland, so here be campaign specific dragons.) |
by Ted
55xp
5
replies2892 views |
![]() young0ne2
|
The Guild Game By: young0ne2
An Introduction and look at Pc's, plots, and plans |
by young0ne2
40xp
5
replies5353 views |
![]() Ted
|
The Kingmakers: Final Update/Autopsy By: Ted
A final update on what happened to Kingmakers. |
by Ted
160xp
9
replies3211 views |
![]() Cheka Man
|
30 Plumes in the Distance By: Cheka Man
A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell. ![]() |
by Cheka Man
135xp
7
replies4478 views |
![]() Ted
|
The Kingmakers: Holiday Season Planning By: Ted
With about three weeks off from the campaign, I have some time to think about the best laid plans.
|
by Ted
65xp
5
replies3055 views |
![]() Ted
|
Kingmaker Planning- Baron Frond By: Ted
The first real link in the conspiracy that wants the heir dead, Baron Frond is the first really important antagonistic NPC my players will meet. This calls for planning!
|
by Ted
40xp
1
reply2818 views |
![]() Ted
|
The Non-Assassination of Jaspar Zane By: Ted
The best laid plans often don't survive contact with the PCs- or Character Generation
|
by Ted
130xp
9
replies3591 views |
![]() Ted
|
The Kingmakers By: Ted
The umbrella sub that will hopefully, Mathom willing, link to all the submissions relating to the campaign that I am planning on running.
|
by Ted
45xp
1
reply3716 views |
![]() caesar193
|
First Encounters with an Unknown Tribe By: caesar193
The great Wall Mounts have been scaled, or your ship's technology has reached a level in which it is possible to cross the oceans. And when the PCs or NPCs find other people, unknown people, what happens? Carnage. |
by caesar193
130xp
11
replies3693 views 1 HoH |
![]() caesar193
|
Magic: How it destroys conventional (medieval) seige By: caesar193
'Your wall is impenetrable, eh? Its so thick it can withstand 100s of direct hits from any siege engine? I have but one word for you: magic.' ![]() |
by caesar193
129xp
9
replies4412 views |
![]() Dossta
|
Applying the Hollywood Formula By: Dossta
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings. ![]() |
by Dossta
105xp
6
replies5186 views |
![]() Ted
|
CRTF: Session 6 By: Ted
And the walls came tumbling down... |
by Ted
80xp
5
replies2581 views |
![]() Ted
|
CRTF: Session 5 By: Ted
Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it) |
by Ted
60xp
3
replies2624 views |
![]() Ted
|
CRTF: Session 4 By: Ted
Get ready, a great deal happened. |
by Ted
80xp
4
replies2807 views |
![]() Ted
|
CRTF: Session 3 By: Ted
Interrogating the suspects doesn't go as planned.
|
by Ted
90xp
4
replies2978 views |
![]() Ted
|
CRTF: Session 2 By: Ted
My commentary and thoughts on the session we played tonight. |
by Ted
80xp
3
replies2731 views |
![]() Ted
|
CRTF: Session 1 By: Ted
My commentary and thoughts on the campaign I started tonight. |
by Ted
80xp
5
replies2975 views |
![]() PoisonAlchemist
|
The Ten-Second Story By: PoisonAlchemist
Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different. |
by PoisonAlchemist
210xp
12
replies3957 views |