Articles
Aramax
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31 years IRL(33 ish!) of my Mysantia Campaign By: Aramax
A study of my VERY long running game. A work in progress that will prob never be finished 10/81 - 1/14 RIP |
by Aramax
110xp
22
replies3324 views |
Ted
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Why is Ireland such a Hotspot for Supernatural Activity? By: Ted
I can explain! Really! (Note: This is for my Demon Hunting Campaign set in 1640's Ireland, so here be campaign specific dragons.) |
by Ted
55xp
5
replies2357 views |
young0ne2
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The Guild Game By: young0ne2
An Introduction and look at Pc's, plots, and plans |
by young0ne2
40xp
5
replies4083 views |
Ted
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The Kingmakers: Final Update/Autopsy By: Ted
A final update on what happened to Kingmakers. |
by Ted
160xp
9
replies2656 views |
Cheka Man
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30 Plumes in the Distance By: Cheka Man
A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell. |
by Cheka Man
135xp
7
replies3511 views |
Ted
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The Kingmakers: Holiday Season Planning By: Ted
With about three weeks off from the campaign, I have some time to think about the best laid plans.
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by Ted
65xp
5
replies2350 views |
Ted
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Kingmaker Planning- Baron Frond By: Ted
The first real link in the conspiracy that wants the heir dead, Baron Frond is the first really important antagonistic NPC my players will meet. This calls for planning!
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by Ted
40xp
1
reply2186 views |
Ted
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The Non-Assassination of Jaspar Zane By: Ted
The best laid plans often don't survive contact with the PCs- or Character Generation
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by Ted
130xp
9
replies2977 views |
Ted
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The Kingmakers By: Ted
The umbrella sub that will hopefully, Mathom willing, link to all the submissions relating to the campaign that I am planning on running.
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by Ted
45xp
1
reply2860 views |
caesar193
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First Encounters with an Unknown Tribe By: caesar193
The great Wall Mounts have been scaled, or your ship's technology has reached a level in which it is possible to cross the oceans. And when the PCs or NPCs find other people, unknown people, what happens? Carnage. |
by caesar193
130xp
11
replies3201 views 1 HoH |
caesar193
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Magic: How it destroys conventional (medieval) seige By: caesar193
'Your wall is impenetrable, eh? Its so thick it can withstand 100s of direct hits from any siege engine? I have but one word for you: magic.' |
by caesar193
129xp
9
replies3623 views |
Dossta
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Applying the Hollywood Formula By: Dossta
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings. |
by Dossta
105xp
6
replies4230 views |
Ted
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CRTF: Session 6 By: Ted
And the walls came tumbling down... |
by Ted
80xp
5
replies2093 views |
Ted
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CRTF: Session 5 By: Ted
Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it) |
by Ted
60xp
3
replies2100 views |
Ted
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CRTF: Session 4 By: Ted
Get ready, a great deal happened. |
by Ted
80xp
4
replies2326 views |
Ted
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CRTF: Session 3 By: Ted
Interrogating the suspects doesn't go as planned.
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by Ted
90xp
4
replies2450 views |
Ted
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CRTF: Session 2 By: Ted
My commentary and thoughts on the session we played tonight. |
by Ted
80xp
3
replies2219 views |
Ted
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CRTF: Session 1 By: Ted
My commentary and thoughts on the campaign I started tonight. |
by Ted
80xp
5
replies2469 views |
PoisonAlchemist
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The Ten-Second Story By: PoisonAlchemist
Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different. |
by PoisonAlchemist
210xp
12
replies3300 views |
Mourngrymn
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Campaign Level Thinking By: Mourngrymn
The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards. |
by Mourngrymn
315xp
20
replies8727 views 2 HoHs |