Gaming - In General
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ID: 7689


February 20, 2014, 5:37 pm

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The Guild Game


An Introduction and look at Pc's, plots, and plans

Campaign Information:

System: Pathfinder + some DnD3.5

GM: Myself with outside assistance from Agent Chips, A.K.A. " Mow"

GM Background: I am a believer of the "living game" and "evolving game" Ideas. Meaning that the PC's actions will effect the out come of the story overall. If I have it planned that the the last known heir is to come into power, and the PC's accidentally kill said heir, the game will change dramatically. If a period of time goes by where the game isn't played, than when it starts things will have changed. Simple stuff, I guess, in the end

Setting: Medieval with mix-ins of Steam and Technology.

Plot: In the lands of Firen, the Council of Seven make up the main body of government, with each member being chosen from one of the countries regions. For many years a royal family was in charge but they disappeared seemingly overnight. Shortly their after, the council was put into power and the family erased from history.

All business in the land is handled by or partnered with various guilds. The top seven guilds are adventuring guilds and to be a member of any one means power, respect, and wealth.

During a festival, a Panda, accompanied by a thin, quiet, blue hair, pale women, delivered invitations to a privet party being held in a local tavern that night. Once everyone was in attendance, the Panda explained that they were all being offered the opportunity to form a new guild. The purpose of the guild would be to put the royal families living heir back in power and over through the council.

After many left laughing, throwing mead, and cursing bear kind, those who remained asked, " Where are we going to set up and what do we need?"

Players: Each player was given the opportunity to create 3 Pc's for the game. That means that I have 24 PC's to deal with and plan for.

I think I'm going to post the PC's in groups of 3, associated with the person actually playing them, but i'll use a code name for them so as to not reveal their real identity.

(Placeholder location for PC bio(s) and/or a link to a sub describing all of them)

Disclaimer: The bio's that are being given are those that are being given to me FROM my PC's. If they dont seem that interesting or well thought out its a lack of creativity on them.

*Group 1*

Grug the Exile

Tristin Vindetrat


*Group 2*



Ofru the Wild Fire

*Group 3*




*Group 4*




*Group 5*

Wyatt deMark

Durg Shoemaker

Gulgrim Mountainside

*Group 6*

*Group 7*

*Group 8*

Material: This section I will post links to the things that influenced me for the section of the game or material I'm using from the site and how its being used. Material I know I'm going to be using is as follows: Gems of the Underworld, Painted Minotaur Room, 7 things about Lovecraftian Fiction.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

January 24, 2014, 10:10
24 PCs? Wow! This campaign sounds pretty unique.
January 24, 2014, 17:17
Two dozens PCs, disappearing royals, and a talking postal panda? This sounds awesome.
January 24, 2014, 20:24
Update: I think I'm going to post the PC's in groups of 3, associated with the person actually playing them, but i'll use a code name for them so as to not reveal their real identity.
January 26, 2014, 2:32

Protect the identities of the guilty!

"Hey young, we can't play this week." "OK."

--Missing a week of gaming allows a power play by Evil Duke X and an ally is assassinated--

"Welcome back all, here is what you missed last week."

I have never played in a game where events would continue without gaming. Of course there was a time shift when needed to move things along, but you comment brought out the thought. Is that how you would work it?

January 27, 2014, 10:31
Close to that yes actually. Essentually, I would make a list of events, possable or planned by some organisation, and make rolls to see how they play out.

I did this once and ended up killing the campaign boss because he tried to make a Red Dragon his pet. Needless to say the pc's felt the irony was just and that leaving the big red beast to sleep the next 100yrs was a better option than suicidal assult.
February 11, 2014, 18:38
Update: Added Group 1 and 2 Pc's to the List.
Voted valadaar
March 5, 2015, 10:27
That is an interesting idea about the campain progressing between sessions, though I assume your game has to have landed at stable points for that to work. I.e. you stop in the middle of a long battle.

Random Idea Seed View All Idea Seeds

Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp

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