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Magical
3.7
10 Votes

32xp


Hits: 4510
Comments: 8
Ideas: 0
Rating: 3.7
Condition: Normal
ID: 521

Submitted:

Updated:
January 16, 2006, 10:31 pm

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Cheka Man

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Soul Pass

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This card when used in a strange ritual lets you talk to one dead person, but there is a catch

When you glance at it, it is the same size as a regular playing card but other worldly symbols are on each side of the card. On each card is printed a different chant. It is said that eleven of these one-use cards remain.

Created by a man who had been in perfect balance between good and evil during his life. He created each card individually, no two cards were the same.

The man tried to sell one to a witch, the witch knew what the man intended to use each card for a she placed a curse on them.

In order to use the card and speak to the dead, a special ritual must be done.

1. The card must be on the correct side, one for Heaven one for Hell

2. The card must be in the middle of a summoning circle

3. A chant (specific to each card) must be said

4. You must wait one minute for each year old the person was

5. The soul comes and speaks to you. While you speak to the soul a little bit of your own soul is drained with each passing moment.

The man, ignoring the witch’s warnings, used one of his cards and spoke for an hour; his soul had been drained by then

Magical Properties:

Allows you to speak to a single dead person after a ritual is done. With each passing moment you are speaking, a bit of your own soul is drained



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Comments ( 8 )
Commenters gain extra XP from Author votes.

MoonHunter
August 19, 2004, 0:26
0xp
Your posts are getting better. This one has an interesting feel to it, even though it is not very complex.
Cheka Man
September 13, 2004, 17:47
0xp
Simple but very good. And I think phone bills on this planet cost a lot-this is the ultimate *phone bill*. 5/5
Voted Cheka Man
December 28, 2006, 20:37
0xp
I can vote again-yay
Voted manfred
December 29, 2006, 2:57
0xp
Could use some more development, but the idea is there.
Voted valadaar
December 29, 2006, 7:49
0xp
Good idea. Needs more meat :)
Voted MoonHunter
December 29, 2006, 10:57
0xp
Huh. I thought I had voted on this.

Okay people, Reed has not been here for a while. So if you want to improve upon this, just start throwing out comments and ideas.

These cards always struck me as vaguely Amberititic, with a Shadow of a Noble being the card's creator. (Could be of the blood, who knows). They seem to embody cosmic forces, yet at the same time, be a shadow of the trumps.

The story about the witch and the curse and the selling of the card is just odd. So I ignore it.

So there are 11 cards left floating around, each with celestrial script.. balancing the good and the evil to allow for access to the unliving.

The chants? where are those. I would assume they are on the cards.

Now this "cost" works pretty well for manna use/ power points systems. Over expenditure can be lethal. So in a Basic Roleplaying, you would lose one pow point per 3 minutes, thus dying when you reach sufficiently low. Manna would make it easier for a mage to use this, but a fighter with a low manna, would not last as long. In more simplistic systems, harder to resolve... perhaps using long term fatigue or hits lost.

Any one want to add or suggest anything?
Jarons20
December 29, 2006, 14:47
0xp
This is a high cost for speaking with the dead, a dark curse as well, I feel this could also be played by aging the summoner, taking a year of life for every minute, but that is harsh as well. Why not just use a cheaper, less deadly way to call the dead. Now, if you could substitute the target of the curse with another in your place, you could sacrifice children in your pursuit of knowledge leaving them old men or tapped. Oh man, this is harsh if used right.
Voted Stephie
June 22, 2008, 10:49
0xp
I really like this idea, but I feel it needs more to it. Perhaps more of an explanation of the history.


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