When you glance at it, it is the same size as a regular playing card but other worldly symbols are on each side of the card. On each card is printed a different chant. It is said that eleven of these one-use cards remain.
Created by a man who had been in perfect balance between good and evil during his life. He created each card individually, no two cards were the same.
The man tried to sell one to a witch, the witch knew what the man intended to use each card for a she placed a curse on them.
In order to use the card and speak to the dead, a special ritual must be done.
1. The card must be on the correct side, one for Heaven one for Hell
2. The card must be in the middle of a summoning circle
3. A chant (specific to each card) must be said
4. You must wait one minute for each year old the person was
5. The soul comes and speaks to you. While you speak to the soul a little bit of your own soul is drained with each passing moment.
The man, ignoring the witch’s warnings, used one of his cards and spoke for an hour; his soul had been drained by then
Magical Properties:
Allows you to speak to a single dead person after a ritual is done. With each passing moment you are speaking, a bit of your own soul is drained
New Submissions



August 19, 2004, 0:26
September 13, 2004, 17:47
December 28, 2006, 20:37
December 29, 2006, 2:57
December 29, 2006, 7:49
December 29, 2006, 10:57
Okay people, Reed has not been here for a while. So if you want to improve upon this, just start throwing out comments and ideas.
These cards always struck me as vaguely Amberititic, with a Shadow of a Noble being the card's creator. (Could be of the blood, who knows). They seem to embody cosmic forces, yet at the same time, be a shadow of the trumps.
The story about the witch and the curse and the selling of the card is just odd. So I ignore it.
So there are 11 cards left floating around, each with celestrial script.. balancing the good and the evil to allow for access to the unliving.
The chants? where are those. I would assume they are on the cards.
Now this "cost" works pretty well for manna use/ power points systems. Over expenditure can be lethal. So in a Basic Roleplaying, you would lose one pow point per 3 minutes, thus dying when you reach sufficiently low. Manna would make it easier for a mage to use this, but a fighter with a low manna, would not last as long. In more simplistic systems, harder to resolve... perhaps using long term fatigue or hits lost.
Any one want to add or suggest anything?
December 29, 2006, 14:47
June 22, 2008, 10:49