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Travelers

3.33
6 Votes

31xp


Hits: 1620
Comments: 7
Ideas: 0
Rating: 3.3333
Condition: Normal
ID: 5602

Submitted:

Updated:
January 30, 2009, 1:12 am

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Runaway bride

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30 People in a Tavern Crowd (21 Run Away): Bethany, the runaway bride…

Appearance
Bethany is a young woman of about 16 to 18 years.  She stands 5’8" and weights about 110 lbs.  Her short cut hair is brown, her eyes hazel.  She has long thin arms with delicate long fingered hands.  She is wearing a leather jerkin and trousers with a grey woolen hooded cloak clasped at her neck.  A large brown and black guard dog sleeps at her feet.

History/Background
The young woman sits alone at a corner table, her back to the wall.  She is sipping a beverage from a pottery tankard.  She is dressed in all leather with a grey hooded cloak clasped at his neck.  Her hair is brown, cut short.  A pair of bloodshot eyes looks up mournfully, tears staining the flushed cheeks.  At her feet is a large sleeping dog.

Bethany appears distraught about something.  She quietly dismisses any questions about her wellbeing saying she is fine.  If she is questioned quietly and in a friendly manner, and her dog does not seem to dislike the person questioning her, she will explain her dilemma.

Bethanys father and brother insist that she marry a neighboring lord who is old and a tyrant.  The marriage is to secure some additional prime farmland for her fathers estate.  She wants nothing to do with the man as she is in love with another man who has promised to meet her at this tavern.  He is two days late.  Bethany fears the worst and wants to leave before her father or brother locates her.

She is willing to pay a nominal fee for someone if they will find her missing lover or escort her to the next largest town (a weeks journey one way).  She has some minor spell casting skill and a well trained guard dog to help keep her safe.

Special Equipment
Hidden in her cloak is a dirk.  It is the only weapon she owns.  A hidden pocket inside her jerkin contains a mapcase with a sheaf of parchments that serve as her spellbook.  There is also a pouch with a small amount of gold and a few small gemstones.

Roleplaying Notes
The party can help her to her destination, help find her lover or leave her alone.  Her training as a mage is limited to skills for research and divination.  She has no real offensive spell knowledge and some minor defensive spells.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Murometz
January 30, 2009, 7:41
0xp
This would make for a pretty good plot, in lieu of npc entry, especially if a few more twists are added, but i like it. Her true love being two days late intrigues me. Did Poppa off him?
klauston
January 30, 2009, 9:41
0xp
There is a plot in the works that delveloped as I wrote up the character. I'll be posting it after I polish it up a bit.
Voted manfred
January 30, 2009, 8:59
0xp
A nice minor NPC, she could provoke a little family drama (did that 'true love' woo her for other reasons?) and even be turned into a fledgling adventurer.

I like that she relies on her dog to learn about people, a good detail.
Voted Cheka Man
January 30, 2009, 12:41
0xp
Poor her, facing a forced marridge.
Voted valadaar
January 30, 2009, 15:50
0xp
This is a good expansion of the 30 element, not overdone.

Good job!
Voted Scrasamax
February 4, 2009, 13:29
0xp
A great hook for starting level characters, the dog is a nice addition.
Voted Longspeak
April 29, 2014, 12:40
0xp
This really does seem closer to a plot than an NPC. The NPC comes... preloaded. But it's filled with potential.


Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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