Items
Melee Weapons
Magical
3.32
14 Votes

26xp


Hits: 6158
Comments: 13
Ideas: 0
Rating: 3.3214
Condition: Normal
ID: 222

Submitted:

Updated:
January 17, 2007, 9:27 am

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Jamil's Bain

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Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.

Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.

Magical Properties:

Increases percentage to hit by 75% and damage by 50%. Bonus are there only when used by a mage. However when the mage is in a life or death situation the dagger will fail. The bonus are reversed percentage to hit is decreased by 75% and damage is decreased by 50%.

This is due to a mage name Jamil casting a curse on the blade when it failed him in a fight for his life.



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Comments ( 13 )
Commenters gain extra XP from Author votes.

ephemeralstability
July 3, 2003, 17:09
1xp
A nice item: although short it establishes its sinister personality and abilities well. I like it.
Ylorea
August 20, 2003, 9:35
0xp
An intresting idea... A dagger that is both enchanted and cursed. I make the distinction, as it is very well possible that the dagger can help you, it also may actualy be a curse to use it.
MoonHunter
August 20, 2003, 11:37
1xp
A classic case of the GameMaster giveth, and the GameMaster taketh away.
Voted MoonHunter
November 8, 2005, 0:26
0xp
And the vote goes too...
Voted Pariah
February 18, 2006, 23:36
0xp
Whenever you in combat isn't it a life or death situation, especially for wizards/mages? Anyway. 4/5
Voted Wulfhere
June 1, 2007, 19:00
0xp
Definitely one for those parties that insist on casting Detect Magic and Identify on everything they find...

"It has a surprisingly strong magical aura, but Identify determined that it only works for Wizards. It has some other property, that appears to be hidden."

"Cool! I'm taking it!"
Voted axlerowes
October 20, 2010, 20:12
1xp

What kills me is that this was updated in 2007

Voted RGTraynor
July 6, 2011, 17:59
0xp

Okay, an interesting idea.  Nothing special.

Voted MysticMoon
July 6, 2011, 18:56
0xp

Talk about a sub just begging for some additional ideas.

I think I would make the curse activate whenever the mage was alone and/or outnumbered.

Voted Dossta
October 3, 2012, 11:57
0xp
I agree that this piece could really use some fleshing out, but it's a solid idea to start with. Would love to see a quest centered around removing the curse or appeasing the dead spirit of Jamil.
Voted Moonlake
June 22, 2013, 21:04
0xp
Echoing what Dossta said.
Voted Shadoweagle
January 27, 2015, 19:40
0xp
As said above - We need flesh!
Who was Jamil? What caused him to curse this dagger so? Why was he slain?
Voted valadaar
March 13, 2015, 12:50
0xp
Very basic, but there is a good idea here.
Almost a 100 word challenge sub - would not take too much to make it so.

Freetext



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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