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ID: 1906


December 13, 2007, 11:08 am

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Chandler II


"I am."

For a Modern or Sci-Fi Game only, Supers is the best genre. This also works well for Urban Fantasy.

The Chandler Complex is an one of the newest buildings downtown in the city and one architectural marvel. It is a well designed piece filling nearly a small city block, chrome and green reflective glass. The thirty story complex contains some high end shopping (ten to twenty stores, nothing large on the first and part of the second floor), a Marriott run botique hotel (the next six floors), and office spaces (the remaining floors). The first eight floors are built around a large open air atrium. The Chandler Company brought in full sized trees with supporting undergrowth to fill it. (If you are having trouble visualizing, the stores and hotel rooms ring the atrium.) There is effectively a small park in the atrium, with paved paths and tranquil zen garden elements. The first eight levels have intergrated living plants: ivy, shaped trees, and various greens. In fact, the fire suppression system actually is used to water the plants. This natural feel is supported all through the building, even among the offices.

Unknown to most, the building has two full time inhabitants: Adel and Chandler II

Chandler II Description
A bank of black boxes in the subbasement and all IP network for the building. He has influence over any piece of electronics connected to the building. The building has a independent bluetooth network that he has access to.

In actuality, he is much more. He is a computer spirit, tied to his boxes much the way a dryad is tied to a tree. Yet unlike a dryad, the computer spirit can inhabit any empowered box (one with enough magical energy around it).

Adel knew there was a great deal of magic in the building, a mix of the old and the new, the artistic and the functional, the natural and the artificial. Crossroads are always places of power and where there is power, there is spirit.

Chandler was the name of the security system and IP system for the building. It was named after the architect who built the building and the system. He took the number 2, II, because he is the Junior Chandler.

Adel felt Chandler’s existence long before he was "awake". Gifting a touch of magic, she brought him awake. Adel is teaching Chandler II about his responsibilities of being a spirit of place, and Chandler is teaching her about the world and technology. The two are good friends.

Super level Hacking abilities

Ability to control any electronic device hooked into his networks.

Awareness of events that occur around the computers in his building.

Roleplay Notes
Chandler II is a very serious and uptight child prodigy. (IN fact, he and Chandler I have that much in common, except Chandler I has had 30 years to work on those issues.) He likes people who like his building and like technology. He will also help the people in his buildings do their work, like a little brownie who makes shoes for the cobbler. Anyone who threatens his building he will not be tolerated.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 5, 2005, 0:09
He is an AI cliche done well. The touch of magic is very cool. He is a new kind of elemental, so we have modern magic. The powers are stereotypical, as is his anchor, but it is well done.

He and Adel could be part of an Urban Fantasy (deLint's stuff) or Changeling game.
Voted Scrasamax
December 5, 2005, 15:17
Quite an interesting duo, If I may say so. This is a novel application of an AI, being protrayed in the manner of a urban spirit. I think that the dynamic interaction between Chandler II and Adel are what really make this duo work. Alone, each of the two isn't that outstanding but together...well that is certainly worthy of a story.
May 28, 2006, 15:12
Updated: Updated punctuation and one lone grammar mistake.
March 23, 2007, 11:14
Updated: Updated links
Voted Ramhir
September 22, 2010, 22:38
Again, a must-add for my upcoming urban fantasy game. Someone should do Tamsen House. (3.5/5)

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

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Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

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Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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