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KendraHeart's Profile

Our Author's latest news and articles.

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KendraHeart - Social Profile

- Noble Minion of Scribbling

For Next Level: 2455xp of 2255xp complete.
2455xp

Hall of Honour

2 HoH

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- RANDOM
Items | 190xp

Sovereign's Sword

Sovereign's Swords are the distinctive weapons of the Sovereign's Finest, the upper ranked members of the Kingdom's forces. These special agents are the Sovereign's hands, imparting justice and rulings when needed, being embassy, or doing special duties.

- RANDOM
Organizations | 145xp

Gryphon Knights

The Gryphon Knights are the commanders of the Sovereign's Finest, the King's loyal advisors and bodyguards.

- RANDOM
Organizations | 220xp

Sovereign's Finest

The Sovereign's Finest is The Crown's Personal Unit. They are not only elite fighters who have distinguished themselves in service to the Country (Caladania), but they are trained to be envoys of the crown and capable of special duties.

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Guilds
“ The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said. Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.”
manfred
“ Whistling on the sea is bad luck. It is said to mock the sound of a strong wind and will call it so nature can show the true sound. Whistling is only allowed when becalmed or when shrouded in fog.”
Strolen
“ Rather than making a baddy impossible to hit, consider giving it mega-hit points. Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between. Your mileage may vary”
Aramax
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