NPCs
Mythic/ Historical
Mystical

3.79
7 Votes

34xp


Hits: 4134
Comments: 7
Ideas: 0
Rating: 3.7857
Condition: Normal
ID: 3289

Submitted:

Updated:
October 22, 2007, 3:16 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Tryvaard

By:

Even 20 years of service was not enough for them - still they taunt me.  Will I ever be free?

Appearance

Tryvaard is a tall, lean warrior who always appears in his late 30’s, but his dark brown eyes appear to be at least twice that.  His dark brown, nearly black hair is streaked with grey. His face is always free of hair, save the eyebrows - the roots killed with hot needles, like all adults from his island.

He wears a finely crafted and inlaid bronze breast-plate, a Corinthian style open-faced helmet with red-feathered crest, and a metal-reinforced leather kilt. He is generally armed with a a broad, gladius-like bronze shortsword, and a simple, well made shortbow.

History/Background

Much of Tryvaard’s early history can be found in the legends surrounding the spear that bears his name.  (see Tryvaards Longspear), but in brief, Tryvaard traded his services for a magical spear he used to slay a Cyclops ravaging his people’s island.  The Capricious Mountain Spirits of Tyos took Tryvaard into their service moments after his triumph over Skyeheld the cyclops.

Until his return twenty year later, nothing was known of his fate, only that he disappeared moments after his triumph over the Cyclops.

Intending on using him as a Champion in the Spirit Wars, the mountain spirits took him into their hidden realm and subjected him to 5 years of trials to forge him into a warrior of great skill and power.

The Spirit Wars are ritualized battles between various spirit groups which are used to resolve disagreements as well as to provide for their entertainment.  The spirits almost never directly involve themselves in the wars except as spectators.  Generally the battles are fought between chosen human Champions and various beasts.

In many cases, the causes of the disagreements can be over the smallest of trifles. In the case of disagreements between individual spirits the ‘wars’ are simple duels, but when the disagreement is between groups of spirits, then the battles are closer to being real wars.  The spirits also tend to chose exotic locales for the battles, well away from settled regions.

To teach him for his task, they retrieved the spirits of powerful warriors from the Cold Plains (the Afterlife) to instruct and fight Tryvaard.  From these he learned many a hard and brutal lesson.

The fifteen years of battle he experienced as a Champion developed his fighting skills to near perfection.  The Mountain Spirits of Tyos became the dominate faction of spirits in their region largely through Tryvaard’s efforts.  When his agreed period of servitude was over, the Spirits were loath to let him go.  However, he was let free, but they have still made great efforts to make life difficult for him.  Somehow they took offense to Tryvaard not wanting to carry on in their service.

This shadow of chaos that follows him has led to Tryvaard travelling well away from civilized regions - both to hunt Spirits, and to keep the effects of their harassment away from his people.

Special Equipment

Interestingly enough, when Tryvaard returned, he made no attempt to retrieve the spear that carries his name.  Instead he has a number of Gifts from the Sprits.

Akhos, The Sword of Weight

The bronze Gladius Tyrvaard carries has been enchanted by the Spirits to be very heavy to any but the wielder.  Tryvaard (or any others who use the blade) will find the sword light and easy to wield.  Those on the receiving end receive a strike as if made by a much larger and heavier blade.  For such purposes (damage, ease of parry, breaching armor), it strikes as if it were a two-handed sword of great size.  The blade, being spirit-forged, is also extremely durable, well stronger then normal bronze.

Psychon, Helm of sight

This Corinthian-style helmet is bronze and heavily figured with battle scenes between human warriors and various chimera. The helm is topped by a crest adorned with Phoenix and Cockatrice feathers.  Exceedingly durable, the helm’s main power is to allow for all manner of illusions and phantasms to be seen through by it’s wearer.  In the Spirit Wars that Tyvaard fought in, this was a critical advantage.

Cold-Iron tipped Arrows, Spirit Bane

His only other item of note is a quiver of cold-iron tipped arrows.  These arrows he made himself, tipped with metal he recovered from a vanquished warrior during an especially large and extended War.  This war was notable also for the fact that some of the Spirits played a direct role in the battles, and in the fact that some actually were destroyed in the conflict.

Roleplaying Notes

Although essentially a bronze age figure, he can ‘return’ at later age simply by having time in the Spirit Realm pass much more slowly then that in the normal world.  His 20 years service could translate to any desired amount.

Wherever Tryvaard goes, the Spirits act against him, causing strife, odd plagues and the occasional magical beast to appear and raise havoc.  Incensed with his treatment, he is forever looking for ways to strike against the Spirits and for new allies in his fight against them.

Tryvaard has returned many a time to the Mountains of Tyos, but has never been able to find any of the Spirits.  The fact that the Spirits have not cooperated with Tryvaard, and never directly act against him has been no end to frustration to him.  Why they simply do not destroy him is somewhat of a mystery, but the most likely scenario is that they simply like tormenting him.  Another possibility is that there are different factions within the spirits who serve to temper the attacks, preserving him for future use.

At this point, Tryvaard is a prisoner of his hate of the Spirits as anything else.  The Spirits stay within their own territory, and Tryvaard could simply travel far enough away to be free of their influence.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions


Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 24, 2006, 16:43
0xp
I like it.So that's what happened to him after he got dragged into another realm.
Voted MoonHunter
November 24, 2006, 18:05
0xp
More interesting than the spear's post. Nicely executed and fairly direct character.
Voted Murometz
November 24, 2006, 21:01
0xp
This one works for me. He is straightforward, as Moon mentions, but has a nice touch of nuance.
Voted manfred
November 25, 2006, 7:35
0xp
The legend that can easily come back. I like this guy, and the politics of the spirits.
Voted Ria Hawk
December 1, 2006, 1:30
Only voted
Voted axlerowes
December 9, 2014, 16:21
0xp
Old school feel to it. There was something about it I found very engaging and nerdiously arousing
Voted Dozus
December 8, 2016, 7:40
0xp
Very Jason-and-the-Argonauts-y. I assume that's intended, since you specifically call him a bronze age hero. It's a well-done outline of a classical character.

Link Backs

Regions

Quest

Freetext



Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0371