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Intelligent Species
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Hits: 5120
Comments: 22
Ideas: 0
Rating: 4.0625
Condition: Normal
ID: 1876


December 1, 2005, 10:31 pm

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Cheka Man

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The Dunshar


Seldom does one see a Dunshar “nude”, as an amorphous masses of jelly.  They can animate mud, earth, stone or metal, and use them as a body to shield their fragile self.

In the ‘nude’, the Dunshar are just amorphous masses of jelly, moving around on gossamer-thin pseudopods, the only distinguishing features being several colorful eyes on stalks as well as two antennae, very sensitive to sound and smells.

Rarely do they remain in this state though. Being able to grow thin tendrils through mud, earth, stone or metal, they can animate it and use as a body to shield their fragile self.

The weakest and youngest individuals are able to animate only light soil and mud, and it takes rigorous training to proceed to dese eart and clay, or terracotta and brick. It takes a real feat of will to bring stone to life, and metal is beyond most of the species.

Once an individual makes a ‘matter-transition’, or Herar, as they call it, he can animate bodies of his ‘new’ matter with ease, but those he abandoned are forever beyond him - a Dunshar clad in steel will do with nothing less: stone and earth are dead to him.
Their bodies will be of two distinctive types: if he assembled it himself, the Dunshar will use his tendrils and will to shape the body to his liking over time - at first, he’ll look like a mass of rubble. If he flowed into a ready statue, he’ll have much less work to do.
Thus, wealthy Dunshar will order pre-made bodies from great artists, though some of them reject this practice as lazy and fit only for weaklings.
The size and number of appendages a Dunshar can control depend on his intellect and ability to concentrate. A stupid and distracted one will wear a body the size of a kid, with three or four legs to stabilize it, and one manipulative appendage. A wise one might be able to awaken a statue the size of a horse, and control six arms independently of each other.
This is no purely magical ability per se - the Dunshar truly grows through the entirety of the statue with myriads of tendrils and veins, and the special properties of his body make it malleable. If he wears a heap of rubble, it’s his body that holds it together… they’re quite strong, but easy to burn, cut, etc. when nude.
A Dunshar can only breed with those wearing the same or similar material as him - they will try to make spectacular and elegant bodies as to attract mates, compared to the more practical ones worn during everyday life.
Their society is structured along lines that come naturally - an able individual will don a better body, thus their representatives and rulers are elected from amongst the stone- and steelclad.

They place a great emphasis on learning and science, as well as the arts, supporting and encouraging scholars and artists to tend to but their pursuits, the state taking care of them.
Other races are likewise a subject of study for them, but the Dunshar themselves don’t want to be seen nude, physically or metaphorically, thus they reveal little of their doings to foreigners, trying to appear distinguished and formidable, seldomly crossing inter-species borders.
Still, their glass- and crystal-clad emissaries, having shaped their body to the likeliness of the natives, are seen at many a court or parliament, representing their nation and studying the ways of the foreigners.

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Comments ( 22 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
December 2, 2005, 16:17
The magical equivalent of hermit crabs, but golemy. This is certainly a unique idea that deserves to be exploited. I can see this as a more benign version of Lovecraft's shoggoths.
Voted Cheka Man
July 15, 2006, 18:54
5/5 for this glorious race.
July 16, 2006, 2:19
For some reason, they remind me of Daleks
Voted Mourngrymn
July 16, 2006, 9:03
Ooooohhh Shoggoths...
Cheka Man
July 16, 2006, 10:41
Enjoy your HOH.
May 10, 2008, 1:17
Bump for the overlooked Dunshar
Voted Chaosmark
May 10, 2008, 3:21
I read these a while ago, thought them nifty, and dismissed them (without even a vote, apparently). No longer! I find these to be one of the most unique races I've ever seen. Very nicely done Echo. Now we just need to get more submissions that relate to them. Perhaps a post or two on their society, history, origins, and notable persons?
Voted manfred
May 10, 2008, 19:12
One thing is missing to me... what do they eat, or live from? Knowing this would certainly make the new characters more useful.
Voted Strolen
June 7, 2008, 9:35
I am almost infatuated with this race after reading a couple of Scras' NPCs built off them. Glad they drew me over to this, the options for them are almost limitless and you can have a great deal of fun with them or keep them serious as Scras did.

Well done!
Voted Stephie
June 7, 2008, 12:08
Nice job on this creature.
Voted valadaar
December 6, 2008, 19:11
Excellent job EM! Like these folks!
Voted Murometz
December 6, 2008, 19:37
These are pretty cool. Yes, what do they eat?

A fascinating race! And as Strolen said, Scras has not one, but two cool examples of these guys to prove it already. Great Echo!
December 11, 2008, 22:36
There's nothing saying that they can't eat the same food that the rest of us eat, digesting and absorbing nutrients from the food.
Cheka Man
December 12, 2008, 19:58
I want to create one of these.
Voted Silveressa
February 5, 2011, 1:24

An interesting creature, and easily mistaken for a golem by those less educated or perceptive. Very unique and intriguing.

As for the sub itself, it has a few spelling errors, and could use some spacing between the paragraphs to break up the wall of text, but given it hasn't been updated since 2005, that's s a bit understandable.

Voted Pieh
February 5, 2011, 1:30

These guys are a lot of fun! Good work, and: We want more of them!

Note: Jaegarmond as played by Chaosmark in Respite was great fun to interact with. These guys definitely make for good role-playing.

Voted Michael Jotne Slayer
February 5, 2011, 5:31

I am glad this was bumped! Very unique! The only thing missing is what they eat, that could be useful to know..

Voted Ramhir
February 5, 2011, 12:10

Very interesting creature!

February 6, 2011, 4:17

what do warriors of there culture look like and when they want mates do they instantly change

Voted gulkien
February 6, 2011, 4:18
Only voted
Voted RGTraynor
May 25, 2011, 9:59

This is pretty cool.  My campaign is already race-heavy, but this would be a sweet addition to many a milieu.  Well done.

Voted MysticMoon
March 4, 2012, 17:29

As others have stated, this race is full of possibilities.

Link Backs

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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