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ID: 1570

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November 20, 2005, 1:12 pm

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The Calm Alleys

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The Calm Alley, and a few small insignificant streets nearby have always been calm, some would say boring. There are few people in those narrow passages, and no one looks into your eyes as you pass them…

The Alley is one of those shadier areas of town; not that there were any thieves or swindlers (visible), it is quite safe here, and if you mind only your business, nobody will mind yours.

If you are an artist that likes to paint the human body (naked of course), you will be at home here. If opium or some subsitute is your passion, you will come here. If you are from a well-to-do family, and have a secret lover, there is an appartment waiting for you. If spies want to meet in privacy, this is the place.

No one has seen anything, no one remembers. Because if you would remember, someone could start to ask, why were you there at all? Whoever comes here, has something not for the public eyes.

The Calm Alleys hide many vices and many secrets. There are no laws here, except for one principle: Stay out of the attention of guards, and you won’t have any problem. Some of the silent residents are surely thieves or killers, but take no work home; the local criminals understand a need for this quiet place. And as long nothing (visible) happens here, the guards leave it in peace.



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Comments ( 6 )
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Voted KendraHeart
November 19, 2005, 23:46
0xp
It is a good stereotype to have around, but. Yawn. It is the thieves quarter. What makes it special?
Voted Scrasamax
August 20, 2006, 7:27
0xp
i can see a difference between the Calm Alleys and the general Thieves quarter, as the former seems to be a very collected and quiet place where things go on in quiet, out of notice locations, whereas the Thieves Quarter is more like the bad side of town, where you wouldn't walk alone at night.
Voted Cheka Man
August 20, 2006, 8:06
0xp
A place for criminal bosses to live.
Voted B9anders
August 20, 2006, 9:15
0xp
I kinda like the idea of a lawless but civilised area of town. It could use a few twists and plot hooks, but it does have an angle.
manfred
August 20, 2006, 14:55
0xp
Ah, the shortest neighbourhood of all, in the write-up at least. I hope I can give it a little more substance some day, until then, thank you for your appreciation.
Voted Chaosmark
September 25, 2008, 23:09
0xp
I agree with Scras here. The civilized calm of The Calm Alleys is certainly different from the dark violence that permeates even the best Thieve's Quarter. There is definitely overlap, but the two certainly aren't one and the same.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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