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Veretrix's Profile

Our Author's latest news and articles.

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- Master of the Plain Thought

For Next Level: 195xp of 970xp complete.
195xp

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Items | 125xp

Peresallapides Stones

'There are some mages who can travel to the Nine Hells and back, and others still who can create their own planes of existence. But these stones... these so-called Peresallapides Stones... If one were to obtain one of these... Well, that would be entirely different. That person would be able to traverse reality as a whole, albeit against their will, as if it were naught but our own Material Plane. They would be able to explore other multiverses entirely, where there is no concept of good or evil, or perhaps where only one of the two has simply always existed without the other holding it back. Perhaps some realities do not even contain a speck of arcane or divine energy. What a dull reality indeed. I can only imagine that a world like that would be quite unstable, prone to racial infighting and disease, among many other things, considering there would be absolutely no magic to assist in the resolving of these issues.'

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Guilds
“ In the Temple Square of The City, where the nine Greater Gods have their houses of worship, a sudden flash of light blinds (perhaps permanently) all those who are nearby. When the light has faded, a tiny, naked baby is lying in the doorway of each Temple. The Gods, it seems, have come into the world - but why?”
StrangeLands
“ While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way. The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin. The Party spends another night and day with Ferrin's group. One of four things can happen on the third night. 1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's. 2: Hordel gets mad after repeated questioning about his life from the PCs. 3. Preminitat gets mad after repeated questioning from the PCs about what god he worships. 4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult. All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.”
Almar
“ A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess. The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head. In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer. Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?”
caesar193
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