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Items
Jewelry
Villanous
3.5
7 Votes

18xp


Hits: 3031
Comments: 9
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 1528

Submitted:

Updated:
November 12, 2005, 3:17 pm

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Locket of Will Capture

By:

“It is just a locket for portraits of loved ones. It is quite old, but I will sell it to you for cheap. ”

Full Item Description
The Locket is usually a quite good looking piece. It is suitable for a gift and special token of affection.  It is of an average size and shape, so most painted minature portraits of the day will fit.

Like a number of items, this item can be any number of things.  The only caveat would be that the item would need a secret or not so secret compartment that is difficult to open. In the Locket’s case, there is a secret space behind one of the images.

Magic/Cursed Properties
The person given the locket will be inclined to wear it (a nature of the enchantment).  The person who wears the locket will, over the space of a few weeks or months, become calmer, happier, and more passive.  The Locket absorbs their will power, initiative, and drive (a tiny fraction of that energy empowers the spell in the locket). So eventually, the person become very passive, calm, and responsive to suggestions. At this point, they will be unable to resist mental spells and psionics.

The effects can be reversed, if you open the compartment holding the will power/ drive/ initiative of the target. The quickly will will return in the next day or three.



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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Mourngrymn
November 17, 2005, 9:20
0xp
A little shorter than I like, but over all a nice little twist of an item. Especially should one of the players get a hold of one, say the dodgy one of the group and give it to the leader for persuasion perhaps.

I can see a number of ideas to stem from this but limited in that you need ot have knowledge of its uses in order ot use it to its potential.
MoonHunter
November 17, 2005, 10:09
0xp
Anyone who would have one of these objects would know how to utilize it. Weakening targets for personal gain is the mainstay of Evil Cult appeal. And if you take the item away, after it has sucked the soul, you can then command that person like a puppet.

*cue Evil Laugh*
Voted manfred
November 23, 2005, 11:20
0xp
Now, what if this enchantment has a bit spread... lockets sold to wealthy men with full knowledge of the effects, who give it to their wives to make them nicely obedient? No arguing, no problems in the family.

Mind magic can have the strangest effects...
Voted Murometz
April 10, 2006, 22:17
0xp
I'm afraid I'll need a story to go with this, but I like its insidiousness!
Voted Ramhir
September 30, 2010, 10:35
1xp
What happens when the locket, after sucking the willpower from a victim, is given to another victim? Does it continue to suck? What if a locket, after sucking a number of victims, has it's hidden compartment opened? Do they all get their will back? What if they are dead, then what?

Very nice evil item. I like it.
Voted Cheka Man
October 1, 2010, 12:49
0xp
I want one of those.
Voted axlerowes
October 1, 2010, 13:21
0xp
Nice item, thanks for bumping this
Voted valadaar
May 22, 2013, 11:21
0xp
A good basic tool for Eeeevil...
MoonHunter
May 22, 2013, 20:01
0xp
It is the purpose of the post. We tend to focus on the Major Items and the Campaign Shaping Items. We tend to ignore "toolkit items" that would drive plots forwards like mad, but are seldom on "lists of magic items" in most games that have those. If your game doesn't have one of those, you might not of thought of this one. Simple, classic, and soooo darn effective.

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.

Encounter  ( Any ) | February 15, 2011 | View | UpVote 6xp


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