Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?
A coward’s ring, Spathi’s Ring of Elusion allows the magi wearing it easy escape from battle, and a parting shot to be remembered by at the same time.
Sometimes, you just need to stash something away - some spare cash, a holdout weapon, your gender…
A list of harmless (if sometimes annoying) potions.
Just another Salvorathan captain, one of the surprisingly few, but entrenpenurial folks.
"Tired of lugging about heavy quivers full of arrows?"
Some items simply go wrong, that happens from time to time. But some are created by weird minds, even downright deranged ones, minds too sick to be healed. Guess where this one comes from.
As if there was not enough siliness around…
The scent of magic
"Aww, dang, did you fart again?" asked the Jordy, The Knight.
"No, screw you! I didn’t fart in the first place!" replied The Scoundrel, Harris. What they didn’t know was that the Smelbinders could hear their every word.
Despite his lackluster personal hygiene, Captain Geezo has a certain magnetism…
A traveling dungeon of canvas and props…
"Yes, my kung-fu is strong. You wouldn’t believe how hard it is to learn this style…"
Conosca abbastanza per essere impaurito, molto impaurito
Motto of Cinque-Parte Polygnostic
Yet another use for the ubiquitous Iron Spike.
These are the Gods of Food and Eating! Beware their culinary prowess and tremble before the might of their cookery! These are… More Placeholder Gods!
"Did you hear that? He speaks to those who would listen. Simply adjust your hearing frequency and you will hear his voice." - Audicus, Disciple of the Sound Mind and Body.
The Mughal of the Gremils, the Shah of Lag, the most devoted of Mathom.
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
An outcaste goblin with a sadistic streak and a secret talent
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.