Hewdamia Freetext

Mourngrymn
November 9, 2005
Hits: 5972
Comments: 11
Ideas: 0
Votes: 7 / 3.857143
Yakaram    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The children of the west know not our ability. Ironically in their arrogance they ask us for advice and use us as ambasadors often, failing to realize that al lwe are doing is learning everything we can about their kingdoms and weaknesses. They will learn, but it will be when they are kneeling before us in their own cities.

-Laar Scaren - Advisor to the Kingdom of Rhomas

Mourngrymn
November 9, 2005
Hits: 14135
Comments: 9
Ideas: 0
Votes: 5 / 3.200000
Derevo    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The Derevo are not a race unto themselves but a race of similar species. Similar to the different asian cultures. They are all different yet similar being similar cultures. The Derevo are like that.

Mourngrymn
November 9, 2005
Hits: 5398
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Novotie    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The leaves talk and caress the mind of those who are willing to listen. We know what it is they say and it does not bode well for the civilized lands to our west. Woe to them I say, the land will return to it’s natural state one day.

-Enio Lacvite - Knowledge Seeker of the Rred Leaf

Mourngrymn
November 9, 2005
Hits: 5028
Comments: 8
Ideas: 0
Votes: 4 / 4.500000
The Second Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

The second era started off in better light than the 1st era ended. For almost 500 years there was a rebuilding going on with the Gison, continued growth for the Olwynn, and understanding with the Derevo about the different factions in their families. Like all things, this time had come to and end.

Mourngrymn
November 8, 2005
Hits: 11771
Comments: 9
Ideas: 0
Votes: 7 / 4.857143
The First Era of Hewdamia    Systems  (Societal/ Cultural)   (Specific)

In the early days of Hewdamia, the Gods squabbled over the world and took what they could from the each other. There was little here but water and soil, yet the Three Gods fought over it still. The arrival of the newer Gods marked a turning point in the world as well as the Gods. The arrival marked the beginning of a war that wouldn’t see the first blow for centuries.

Mourngrymn
November 7, 2005
Hits: 5998
Comments: 8
Ideas: 0
Votes: 7 / 3.928571
Tenets of Shadow    Systems  (Societal/ Cultural)   (Defining)

When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it mean when someone takes those same ideals and alter them to a darker view? When the thought of chivalry of light is replaced with a code of darkness? The Tenets of Shadows prevail.

Mourngrymn
November 7, 2005
Hits: 5030
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Tenets of Knighthood    Systems  (Societal/ Cultural)   (Defining)

When one views a knight from afar thoughts of chivalry and deeds of heroic good flood the mind of the youthful and dreamers. But what does it take to gain that title? What is it to follow the code of all knights? The Tenets of Knighthood determine that.

Mourngrymn
November 5, 2005
Hits: 2761
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Venkis    Locations  (City)   (Water)

Located at the mouth of the River Vella, Venkis has a commanding view of the Bay of Pearls. On clear nights, occasionally the lights from Stormgarde can be seen across the bay. Venkis is the major shipping port for the kingdom and deals with most of the navel aspect of the military.

Mourngrymn
November 5, 2005
Hits: 2870
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Stormgarde    Locations  (City)   (Mountains)

Located in the northern most tip of the kingdom, it stands strong vigil over the mountain passes to the north and the sea passage to the west. Stormgarde, while a fairly good sized port, tends to be modestly populated city.

Mourngrymn
November 5, 2005
Hits: 4944
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
Fey Hound    Lifeforms  (Fauna)   (Any)

A fey hound is a majestic animal, blending feline and wolf aspects to form a complete graceful animal.

Mourngrymn
November 4, 2005
Hits: 7415
Comments: 16
Ideas: 0
Votes: 9 / 4.166667
Amulet of the Damned    Items  (Jewelry)   (Magical)

‘I told Sir Ursus not to take the amulet, to leave it be in it’s resting place. But he would not listen. We now trek to his place of hiding to remove the amulet and return it, and to destroy that which Ursus has become. ’

- Arch-Danath Maccalas of the Dark Step Tribe

Mourngrymn
November 2, 2005
Hits: 4270
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Shaedra    Locations  (City)   (Mountains)

Located near the lush banks of the River Aloma, it is home to many of the most skills trackers and hunters in the region. This modestly sized town has a rather large standing militia due to the fact is it so close to the mountains and in such a hostile area.

Mourngrymn
November 2, 2005
Hits: 7752
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
Spell Crystals    Systems  (Mystical)   (Defining)

Millenia ago the Gods changed how the mystical forces on the world were governed and used. No longer were the mortals able to pluck the power from the very air and use it. So they altered it, thinking the mortals were not clever enough to find a way to use it again. The God’s crystalized the magic and placed the power in the four elements of the world. Now mortals did indeed determine a way to use magic again, albeit at a much lower proficiency. Magic users now require a focus staff made of the very essence of magic. These crystal staves store the mystical energies required to cast spells, needing to be recharged over time. The magic users scribe, etch, or carve the spells symbols directly on the staves and focus the energy through the symbols.

Mourngrymn
October 28, 2005
Hits: 6200
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Kingdom of Kerrabar    Locations  (Country/ State)   (Other)

A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.

Mourngrymn
October 28, 2005
Hits: 5302
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Dongarld    Locations  (City)   (Water)

Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy.

Mourngrymn
October 28, 2005
Hits: 5885
Comments: 6
Ideas: 0
Votes: 3 / 4.166667
Aadda    Locations  (City)   (Plains)

Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous.

Mourngrymn
October 28, 2005
Hits: 6650
Comments: 19
Ideas: 0
Votes: 11 / 4.045455
Choke Horror    Lifeforms  (Fauna)   (Other)

Choke horrors are nightmarish creatures that give the most knowledgeable and adventurous pause. They are tall gangly bipedal creatures that have four whip like appendages instead of arms.

Mourngrymn
October 28, 2005
Hits: 12233
Comments: 17
Ideas: 0
Votes: 7 / 4.642857
Dark Unicorn    Lifeforms  (Fauna)   (Other)

To kill a Unicorn is to bring bad luck and the hatred of nature itself down upon the foolish. It is said that the mate of a unicorn that is murdered will turn horrible in it’s pain and anger, turning against nature to hunt and kill the murderer of it’s mate. It turns dark and soulless and seeks nothing but the death of it’s enemy.

Mourngrymn
October 28, 2005
Hits: 4279
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Fajro Mang'i    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang’i roam the frozen wastes with an ancient knowledge glinting in their eye.

Mourngrymn
October 28, 2005
Hits: 7508
Comments: 10
Ideas: 0
Votes: 7 / 3.785714
Blood Spiders    Lifeforms  (Fauna)   (Any)

Blood Spiders are dark brown rust color, nearly the color of dried blood and have a body that is approximately 5’ wide, not including their legs. They have a desire only for survival and are not malicious. Tell that to one of their victims.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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