Also known as Kaiju Spawn, Magna-parasites, angel-spawn, sin spawn, and a variety of other terms
The octahedral space stations designed and built by the Atlantic Federation
One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.
The term is archaic, calling upon the ancient language of the magi, and those versed in the eldritch arts. In the more vulgar argot, terms such as scrying room and equally mundane names are bandied about. The fact that such limited terms are used to describe the proper mystic's psychomanteum demonstrates how little they actually know about what occurs within.
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
The home base of the mighty mech
The electromagnetic adaptive camouflage system
Captain Aubrey surveyed the deck of the captured sloop. He was amazed that such well run ship could crewed by such a motley gang of men. He turned to the doctor and wondered, "No man is born into piracy. What were these many fellows before they took up the black flag? Surely they can not all share the same story."
Not all armor is created the same, some is made from sterner stuff, others, not so much.
A very brief set of guidelines for writing material in or for the Cosmic Era setting
Drawn from the rather generic Gunslinger Adept from Shadowrun, but influenced very strongly by the 2002 film Equilibrium and the 2008 Wanted.
The lead New Earth Government of the Cosmic Era
The paragon of the sundry goods MegaCorp
The leading Megacorp of the Atlantic Federation
The Pacific Rim coalition is one of the New Earth Governments of the Cosmic Era
The legacy of the NACA was not a curbing of corporate power, but a wave of mystically trained youth without any corporate attachments suddenly on the streets.
A powerful wizard that the PCs encounter is completely silent. He does not speak and cannot be heard as he moves. Even his spells are silent, but his magic is just as potent.
He has a tendency to summon invisible chairs, place foes in invisible boxes of force, and other "mime tricks".