Why would anyone want a child?
Also known as Kaiju Spawn, Magna-parasites, angel-spawn, sin spawn, and a variety of other terms
The octahedral space stations designed and built by the Atlantic Federation
One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.
The term is archaic, calling upon the ancient language of the magi, and those versed in the eldritch arts. In the more vulgar argot, terms such as scrying room and equally mundane names are bandied about. The fact that such limited terms are used to describe the proper mystic's psychomanteum demonstrates how little they actually know about what occurs within.
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
The home base of the mighty mech
The electromagnetic adaptive camouflage system
Captain Aubrey surveyed the deck of the captured sloop. He was amazed that such well run ship could crewed by such a motley gang of men. He turned to the doctor and wondered, "No man is born into piracy. What were these many fellows before they took up the black flag? Surely they can not all share the same story."
Not all armor is created the same, some is made from sterner stuff, others, not so much.
A very brief set of guidelines for writing material in or for the Cosmic Era setting
Drawn from the rather generic Gunslinger Adept from Shadowrun, but influenced very strongly by the 2002 film Equilibrium and the 2008 Wanted.
The lead New Earth Government of the Cosmic Era
The paragon of the sundry goods MegaCorp
The leading Megacorp of the Atlantic Federation
The Pacific Rim coalition is one of the New Earth Governments of the Cosmic Era
The legacy of the NACA was not a curbing of corporate power, but a wave of mystically trained youth without any corporate attachments suddenly on the streets.
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.