A leader in cybernetic and genetic augmentation, it is little surprise that most nations have adopted the Nipponese scale for grading the abilities of augmented human operatives.
Formerly a mercenary lurking around the Silk Road, now the victim of the Neogenecists
Also known as a Health Monitor, the Gesund Auf is a very common bionic implant in the Cosmic era, especially in the Atlantic Federation and other leading edge nations.
The most frequent weak point targeted on a human being is the skull. Pulp the brain, and the body becomes worthless. It was only a matter of time before someone tried to armor the head.
The Cromwell Chassis is specifically the mechanical remains of Major James 'Cyborg' Westerland, but the term has spread to include the pattern of cybernetic upgrade Westerland pioneered.
30 cybernetic eyes for cyborgs.
The Third Eye was opened in the wake of the Second Renaissance, and with it, man's perception.
The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
When the Liberty special forces medical research and development teams needed to rebuild man, they didn’t do it by halves. The result? A suite of augmentation so pervasive, that most modified operatives are more effective on their own than half of the Liberty marines put together.
Tarot Cards are used by Magic folks to predict the future (cartomancy). Since the present becomes the future through the interplay of elementally alligned forces, the tumble of cards can give clues to the way the pattern of elements will be in the future.
This means a wizard will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.