The home base of the mighty mech
The electromagnetic adaptive camouflage system
The California of the Cosmic Era, Turkey
Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.
The panic inducing robotic shock troopers of the Cosmic Era.
A forerunner in Black Datastream content, ACEG is known around the world for hosting and broadcasting some of the most violent, gore and fanaticism filled spectacles of human carnage.
The Tulu are an evil and devious race, demonstrating the canny wickedness of Faustian devils and the perverse pleasures of hentai tentacle pornography.
A hostile race discovered through dimensional boring. The first encounter with the violent and nomadic Tarxan occurred in Neo-Constantinople of the Eurasian Alliance, hence the Turkish/Central Asian rooted name.
Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.
Think twice before giving your children extreme in utero biomodification. Your decision will last for my lifetime.
Located in the Eurasian Alliance Balkanistan Principality, Vetmuara BioSciences is the bottom of the barrel for human cloning.
The primary spaceport of the South African United Republics and the largest space port in Africa
The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.
The most common form of body armor in the Cosmic Era, also the cheapest
30 pistols, rifles, and assault weapons
Protection in the Cosmic Era
The biggest reason that Amerikka Command survives to plague the Atlantic Federation, the only reason the ACPS hasn't destroyed the Python Pirate Syndicate, is their mastery and sharing of shroud technology.
A foundation 'Secret' of the Cosmic Era
The commericaly available firearms of the Cosmic Era
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.