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crucifiction
January 15, 2015
Hits: 894
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
The Broken Peace    Plots  (Discovery)   (Single-Storyline)

Goblins descended on civilised land from the east nearly one thousand years ago. Now, it's time to descend upon them with all the fury they have shown us they are capable of.

Scrasamax
January 26, 2014
Hits: 1320
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
A New Pass...    Plots  (Discovery)   (Single-Storyline)

The Odaneimo Mountains aren't exactly the sort the bards talk about, they dont tear at the sky or trip the gods. They are still tall enough that you just can't go hiking over them. There are just two passes through them, Oshen Pass down in the south, and Zoran pass, in the north. It would be worth a pretty penny if someone could find a middle pass through.

Diad, Teamsters Guild-boss

Dragonlordmax
November 20, 2011
Hits: 1390
Comments: 10
Ideas: 0
Votes: 10 / 4.600000
What hath Science Wrought?    Plots  (Discovery)   (Single-Storyline)

Or, 30 Ways for Mad Science to go Delightfully Awry

Murometz
July 22, 2009
Hits: 2504
Comments: 4
Ideas: 0
No votes
The Line of Thune    Plots  (Discovery)   (Single-Storyline)

In the chosen families, the son was always more dangerous than the father.

manfred
July 28, 2008
Hits: 4172
Comments: 8
Ideas: 0
Votes: 6 / 3.666667
Under the track    Plots  (Discovery)   (Single-Storyline)

- "This is train CIV1181, kilometer 15 right after the station. There is a person close to the track on my left side. Could you send somebody to look at it."
- "Understood. Anything suspicious?"
- "He simply lies there. And I think he was there yesterday, too…"

manfred
March 21, 2008
Hits: 2924
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
The Fourth Night    Plots  (Discovery)   (Single-Storyline)

"Did ya hear that? There’s riches found every night, all over the town! No way you can miss that!"

manfred
June 30, 2007
Hits: 3127
Comments: 7
Ideas: 0
Votes: 5 / 4.200000
The Enemy Dice    Plots  (Discovery)   (Single-Storyline)

This was such a nice place to spend a good evening. Now, everyone who wins a little money is found dead the other day! I bet the owner is up to something…

manfred
March 26, 2007
Hits: 5244
Comments: 18
Ideas: 0
Votes: 14 / 4.464286
The Mortuary Hotline    Plots  (Discovery)   (Single-Storyline)

"What, never heard of it? I thought a young hacker like you would already know. Well let me tell you…"

Ria Hawk
January 6, 2007
Hits: 3636
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
The Young Lord from Far Away    Plots  (Discovery)   (Single-Storyline)

A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…

Wulfhere
December 21, 2006
Hits: 4018
Comments: 10
Ideas: 0
Votes: 8 / 3.562500
The Highwayman's Vials    Plots  (Discovery)   (Single-Storyline)

Among his effects, the highwayman had 24 mysterious vials.  What could the strange liquid portend?

GleepwurpTheEyebiter
August 23, 2005
Hits: 6998
Comments: 14
Ideas: 0
Votes: 12 / 1.750000
The Evil Brothers    Plots  (Discovery)   (Single-Storyline)

The PC’s have to help a disenfranchised young man reclaim his village.

Monument
July 18, 2005
Hits: 6411
Comments: 12
Ideas: 0
Votes: 16 / 3.937500
Jackpot!    Plots  (Discovery)   (Single-Storyline)

A commoner has run into a LOT of money!  Unfortunately, everyone knows it.  Good luck getting out of town in one piece!

Monument
July 14, 2005
Hits: 4717
Comments: 8
Ideas: 0
Votes: 10 / 3.300000
The Nutty Professor    Plots  (Discovery)   (Single-Storyline)

The local lord has been deprived of his prize family heirloom, the thief isn’t exactly a thief, but rather an absent minded wizard.  Get the heirloom from the kindly but absent minded professor.  Simple, right?  Well, except for the fine print.

Stefan
May 18, 2005
Hits: 5119
Comments: 7
Ideas: 0
Votes: 11 / 4.454545
Stoned    Plots  (Discovery)   (Single-Storyline)

Sinister, enganging plot involves a powerful tool fallen into the wrong hands. Only the players can set things right. They have a piece of the tool, but first they have to figure out how the tool works, why two opposing forces are persuing them, whom to trust, and what to do next. Murder, accusation, betrayal, diplomacy, combat, and constant mystique force the players to make incredibly difficult decisions.

Dragon Lord
April 25, 2005
Hits: 5590
Comments: 4
Ideas: 0
Votes: 5 / 4.300000
Supply Run    Plots  (Discovery)   (Single-Storyline)

Defenceless villagers, highway bandits, and primitive tribesmen.
But who has the magic crystals a young shaman needs?
And how do you get hold of them?

Dragon Lord
March 22, 2005
Hits: 8570
Comments: 8
Ideas: 0
Votes: 7 / 4.071429
The Ruin    Plots  (Discovery)   (Single-Storyline)

An ancient ruin, a pair of boastful teenagers, and a bunch of indifferent gargoyles - but who let the demonic spirit out

Dragon Lord
February 9, 2005
Hits: 5720
Comments: 3
Ideas: 0
Votes: 7 / 4.285714
Spring of Enlightenment    Plots  (Discovery)   (Single-Storyline)

Some legends are history, some are mere stories, and some have a basis in fact. This may not be quite what it seems.

theokratie
December 13, 2004
Hits: 5753
Comments: 8
Ideas: 0
Votes: 6 / 3.666667
The most valuable treasure of them all    Plots  (Discovery)   (Single-Storyline)

A jolly night with friends turns out to have long-lasting consequences. Can a hardened adventurer handle infinite responsibilities of a single dad - especially when there’s an evil mage out there looking for the adventurer’s child?

MistyMerchant
November 11, 2004
Hits: 4518
Comments: 4
Ideas: 0
Votes: 8 / 2.250000
Disappearing children    Plots  (Discovery)   (Single-Storyline)

Children have been disappearing from a herding village for the past 3 years. The superstitious locals blame it on the “gatha”, a troll living in the woodlands.

Scrasamax
September 13, 2004
Hits: 6418
Comments: 10
Ideas: 0
Votes: 10 / 3.900000
The Charter    Plots  (Discovery)   (Single-Storyline)

Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…

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Wall of Keys

       By: Murometz

The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.

The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.

Ideas  ( Items ) | March 28, 2016 | View | UpVote 5xp


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