“ A certain tribe in a valley believes that the soul remains trapped in the body after death and is aware of it. So they treat their dead as if they are alive, talking to them and keeping them at home. They are used to the stink and for some reason are also immune to the diseases that this practise causes but outsiders are not so lucky.”
“ This powerful Serpent man has 4 different poison sacks that can only be triggered individually
Poison of Frequent Death> on a failed save, does D12 damage
Poison of the deadly Soul Mate> Charm person on a failed save
Poison of the Fire Within> On a failed save the victim is filled w hate and rage and is only capable of melee attacks
Poison of the Stil Stone> on a failed save, victim is paralyzed.
all poison attacks also do d6 bite damage
in addition to a bite attack , they can do a 2d4 constriction attack
8 hit die
ac 1
move 6”
“ At regular intervals, a god takes control of your world's weather. Choose the gods at random each turn of the interval and begin applying their effects subtly. Their power will depend on the strength of those who worship them.
For civilised people, worship of a god actually wanes during that god's month in an effort to reduce their potential destructive effect.”