I have just one question: How do I use this as a dungeon master.
Women expressed themselves by the clothes they wore~
Come! Enter into the safe haven beneath the seas! Where humanity fled from the deadly Kalleum bombs! Take Refuge Beneath the Waves.
When arcanotech fails, it fails spectacularly
You think the zombies are bad? Wait till you meet their masters!
When a wizard named Mendalus develops a spell that summons an obedient woman named Catherine--exactly like any other summoning spell--it creates chaos in the wizard-metropolis of Meltheria, as many interested parties struggle to understand the nature (and legality) of the Catherine spell, while vast fortunes hang in the balance.
“Many hungry people in these parts and the roads are dangerous. So you have a choice, you can give us most of your provisions to feed the starving, or all your silver to pass safely. The choice is yours, wanderer.”
For those who enjoy comfort and discretion, and don’t mind paying a few extra coins
during their stay in Ak-Var.
This great square lies a few feet below the level of the surrounding streets. A place of where emotions run high; a place of both awe, and despair.
They were made as a promise of everlasting peace and unity. One has been opened to prevent a war. A second sits on display in a Dwarven hold. The last has vanished, and to this day, has never been found.
Why do they choose to re-appear now? Perhaps it is just a crazed local? What will happen to the child?
An interesting little idea I came up with. Also my first attempt at a 100 Word Challenge.
Sneaky bastards, the lot of them
What does it mean to be Innocent? The flowers seem to know...
A magical catastrophe that changed the world of Kalimon forever
It's not who we are, it's what we do
"I knew Lwausf would be angry when we banished him, but I didn't see the whole undead-bearman-projectile thing coming. Looking back it was kind of inevitable. "
Prince Gorim, Lord of the Mounatian Hall at Silverspike
100 word challenge #2
Giant firebreathing spiders attack the city!
100 word Plot
3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...