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Cheka Man
September 9, 2009
Hits: 2002
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
30 Servants    NPCs  (Extras)   (Domestic/ Craft)

The hard working, the lazy and the indispensible, 30 Servants to look after the myriad needs of your world's nobles.

Pieh
June 1, 2009
Hits: 1675
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
Clock-Man    NPCs  (Extras)   (Domestic/ Craft)

"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."

Cheka Man
January 11, 2009
Hits: 3757
Comments: 8
Ideas: 0
Votes: 5 / 3.600000
30 Slaves    NPCs  (Extras)   (Domestic/ Craft)

Thirty slaves, some of which have hellish lives of toil, others which have a somewhat easier life.

Scrasamax
September 19, 2008
Hits: 2457
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Umo Cinzento    NPCs  (Extras)   (Domestic/ Craft)

I’m gonna be somebody, someday!

Umo Cinzento

Scrasamax
June 13, 2007
Hits: 3667
Comments: 13
Ideas: 0
Votes: 6 / 3.416667
30 Henchmen    NPCs  (Extras)   (Domestic/ Craft)

The definition of a Henchman: a man who really knows his away around a hench.

MoonHunter
December 15, 2006
Hits: 4400
Comments: 4
Ideas: 9
Votes: 3 / 3.666667
Those Characters in Inns and Taverns    NPCs  (Extras)   (Domestic/ Craft)

This scroll is for all those hardworking people that keep our adventurer’s Inns and Taverns working.

MoonHunter
August 31, 2006
Hits: 5910
Comments: 16
Ideas: 4
Votes: 10 / 3.900000
30 People in a Tavern Crowd    NPCs  (Extras)   (Domestic/ Craft)

So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….

CaptainPenguin
December 25, 2005
Hits: 3166
Comments: 9
Ideas: 0
Votes: 5 / 2.600000
Biran    NPCs  (Extras)   (Domestic/ Craft)

He’s a strange foreigner who doesn’t act like us… Suspicious.

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.

Ideas  ( System ) | February 8, 2005 | View | UpVote 2xp


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