For your pleasure and entertainment, here we present, thirty fiendlings seasoned with a whiff of brimstone, teasingly clad in shadow, accompanied by tunes played on pipes of angel-bone; likewise do we tell of the gifts they might bestow upon one in their favor.
So get them before Hell freezes over!
"I pick your fleas, you pick mine. Well, that would be if either of us had fleas. Haha, right?"
30 gangsters of various types, from the boss to the wannabe, the biker gang member to the despised turncoat, and many more.
From the shadows sneak thirty secret agents, on the trail of top secret infomation.
30 (mainly) evil kiddnappers, ready to spirit helpless damsels and other victims to their fate.
Some of the inhabitants of Pier Point Prison-the bad, mad and the downright sad.
You have been assigned to hire an assassin by another middleman to kill some rich mans enemy. You go to the assassins guild to find you have quite a choice.
Sharry is a typical Formourian street urchin. Her name is a corruption of her given name, Michele of Ryanhold (where she’s from). She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.
Worldly girl from a small northern berg, who likes to get in trouble.
A totally throw away .. cannon fodder ..shove it in the mouth of the monster and run for it type of character. Useful though for ‘taken with a pound of salt’ information and running small unsavory errands.
Maris is a thief. A common, low down, swarmy thief. It’s not her fault she’s that way, though. She’s nice, has a sweet personality, and is most likely to talk a person into giving ‘the poor, suffering little me’ their money, due to her limited skills as a pickpoket.
What she is skilled at, however, is very, very strange for a theif. She likes reading, and has collected many old manuscripts, and is sometimes saught out for just knowledge.
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.