“ All magic is suddenly gone. No mage can sling sorcery anymore. This upsets all empires and civilizations. It is soon discovered though, trough the combined work of mystics, scholars and dreams, that all the magic has been drawn into a single orb in a vast tower located at one of the poles. Whoever gets there first wins the greatest price in history, access to all the magic in the world. But who owns the tower?”
“ Thieve's House or thier main front: All the floors are designed to squeak when stepped upon or to sag or bend sending a small shake along the beam, somewhat like a spiders web, to alert those inside.”
“ Game Cliche 2.
Upon learning about 'the five ancient jewels' or 'the nine legendary icons' or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.”