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Saemond's Profile

Our Author's latest news and articles.

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Saemond - Social Profile

- Guild Master of Idea Hounding

For Next Level: 855xp of 6860xp complete.
855xp

Hall of Honour

4 HoH

Golden

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- RANDOM
Items | 120xp

Winter's Cap

'Clear glacial water, spring barley, winter wheat and summer hops are what good ales are known for. The ale should not be too old or it will be stale or bitter, it must breath or the favor won't be just right, and most importantly it should be chilled to just a hair above freezing, so the taste is sharp and crisp' ~ Taliwar Jil - Master Brewer, Far Doman

- RANDOM
NPCs | 40xp

Halleran

Worldly girl from a small northern berg, who likes to get in trouble.

- RANDOM
Items | 90xp

Warriors Rite

Pulsating dry white, red, orange and amber hues—- the air shimmered as the fire spirits leapt forth to and fro in the pyre. Tendrils of black carnal essence twined and twixed into the night sky barring the waxing moon from sight. The pyre burned bright as the brave and the cowardly both made their passage in preparation for the next battle and deep within the hellish inferno a golden hue developed separate from skeletal coals that breathed life with every breath of the conflagration.
The searing radiation of the holocaust gave way to the black heat as dawn emerged victorious of the night. The souls of the warriors had departed, but in corporal ashes remained a warm and coppery glow.

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Guilds
“ Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water. There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters. Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why. Traps. This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls. A rattling hiss echoes somewhere from below...”
Incarnadine
“ The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if 'Gorflin the Large,' a gigantic and aggressive barbarian, has a mouse for a totem. These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.”
manfred
“ What if a mage passes his powers on to his firstborn son, and a female mage to her first daughter, leaving the parent POWERLESS? A plain mortal, a sorcerer no longer, all wizardly might gone? Or: what if a female wizard recieves the power of a mage who sires a child with her? Could lead to promiscuous witches and overly careful mages.”
EchoMirage
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