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Maggot
December 11, 2008
Hits: 2271
Comments: 4
Ideas: 0
Votes: 4 / 4.625000
Hardville    Locations  (Neighborhoods)   (Any)

‘‘I know where you can find just what you’re looking for. Give me a few days and I’ll get it for you. Trust me, it’s better if I get it for you. The only place in the city that has exactly what you’re looking for is the Hardville ghetto. It’s dangerous for most folk to enter that place unles they know the right people’‘.

Wulfhere
December 8, 2008
Hits: 2879
Comments: 4
Ideas: 2
Votes: 1 / 4.500000
Malver's Way    Locations  (Neighborhoods)   (Any)

"How far?  Ye’ll know ye’ve found Malver’s Way when ye sees the Arch."

Elbin
November 28, 2008
Hits: 2166
Comments: 7
Ideas: 2
Votes: 6 / 4.833333
The Circle of Life Armoury    Locations  (Other)   (Any)

A magical place of weapons and armour beyond mortal imagination

MoonHunter
October 13, 2008
Hits: 5877
Comments: 29
Ideas: 18
Votes: 14 / 3.928571
101+ Scenes in the Modern Western City    Locations  (City)   (Any)

Everytime you look at something in The City, there is something going on behind it. It is a moment caught in the tangles of time of some other persons life. It is those little moments that make The City seem so alive.

sverigesson
October 6, 2008
Hits: 2361
Comments: 12
Ideas: 0
Votes: 6 / 3.833333
Alamras' Laboratory    Locations  (Fortification)   (Any)

When the king ordered the ‘igh Necromancer put to death, ‘is laboratory just up and walked away!
Lieutenant Andrews, 22nd Imperial Guard Division

Scrasamax
August 5, 2008
Hits: 3825
Comments: 14
Ideas: 6
Votes: 9 / 4.500000
The Secret Lair    Locations  (Establishment)   (Any)

A villain’s lair is more than just a safehouse or stronghold, it can be as much a part of their persona as any powers, henchmen or nefarious plans

Scrasamax
July 29, 2008
Hits: 6797
Comments: 17
Ideas: 0
Votes: 11 / 4.136364
Random Business Generator    Locations  (Establishment)   (Any)

A random generator to create variable merchants shops, stores, and stalls.

Netlander
July 14, 2008
Hits: 1466
Comments: 5
Ideas: 0
Votes: 2 / 2.750000
No-Man's Land    Locations  (City)   (Any)

I am woman. Hear me roar!

The Phantom Queen
June 25, 2008
Hits: 2907
Comments: 12
Ideas: 0
Votes: 10 / 3.200000
Dragon Eye Tavern    Locations  (Establishment)   (Any)

The most expensive tavern in town boasts the finest of fare, entertainment, and more importantly, decor.

Stephie
June 14, 2008
Hits: 3482
Comments: 13
Ideas: 0
Votes: 10 / 3.850000
Tabs' Candy Carnival    Locations  (Establishment)   (Any)

"Look children!  Is it the Fun Faire, Extreme Sensations, or Tabs’ Insanity today?"

Cheka Man
June 8, 2008
Hits: 5116
Comments: 10
Ideas: 0
Votes: 8 / 4.062500
30 Cities    Locations  (City)   (Any)

30 Cities with their teeming multitudes and famous landmarks.

Aramax
May 28, 2008
Hits: 7620
Comments: 27
Ideas: 1
Votes: 5 / 3.500000
30 Pocket Dimensions for Supers and Modern Horror    Locations  (Other)   (Any)

Pocket dimentions for Supers and Modern Horror. With some modification many are useable in other genres

Drackler
May 10, 2008
Hits: 2472
Comments: 9
Ideas: 0
Votes: 7 / 3.642857
Dempree Dupree's Emporionic Bazaar    Locations  (City)   (Any)

A rundown shop of old joys, now just a wreck, with a little touch of mystery.

Silveressa
April 28, 2008
Hits: 6689
Comments: 25
Ideas: 0
Votes: 17 / 4.352941
Silver Oak    Locations  (City)   (Any)

A small village situated near a medium lake,with inhabitants and history that is more unique than one might expect. Suitable for any fantasy/low tech setting.

MoonHunter
January 21, 2008
Hits: 2749
Comments: 7
Ideas: 0
Votes: 5 / 3.400000
Lower City MoonPad    Locations  (Establishment)   (Any)

While every ship has antigravity engines in this day and age, leaving a full gee planet can take most smaller ships quite a while. The presence of numerous anti-gravity fields can cause interference and fluxation in power broadcast, some comm channels and of course, cause "traffic control issues" as they are flying out. There is a better, safer way to launch them.

Maxwell Cyler, Developer, to the Congessional Areospace Committee

MoonHunter
January 20, 2008
Hits: 7843
Comments: 14
Ideas: 22
Votes: 6 / 4.416667
Terrain Features    Locations  (Other)   (Any)

These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.

Scrasamax
November 27, 2007
Hits: 3955
Comments: 8
Ideas: 0
Votes: 5 / 5.000000
Obtort Ward    Locations  (Neighborhoods)   (Any)

The Obtort Ward is all that remains of what was once an ancient battlefield that was afterwards converted into a mass grave.

Ouroboros
November 21, 2007
Hits: 4390
Comments: 8
Ideas: 0
Votes: 7 / 4.857143
Earlobe´s Tavern    Locations  (Establishment)   (Any)

A quintessential seedy dive, catering to the lowest of the low, but harbouring a few nasty secrets

Ouroboros
November 16, 2007
Hits: 6764
Comments: 10
Ideas: 0
Votes: 6 / 4.333333
The Amber House    Locations  (City)   (Any)

The headquarters of the Whores´ Guild

Scrasamax
November 14, 2007
Hits: 10068
Comments: 21
Ideas: 11
Votes: 14 / 4.892857
101 Villages    Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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