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Murometz
March 12, 2006
Hits: 16995
Comments: 26
Ideas: 14
Votes: 12 / 4.750000
The Black Market    Locations  (Area)   (Any)

What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.

MoonHunter
March 9, 2006
Hits: 5065
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Blue'd Tower    Locations  (Fortification)   (Any)

Most towers and baileys are defensive, protecting defenders from attackers. This keep tower and bailey is used to protect everyone else from what is within.

Murometz
February 23, 2006
Hits: 7162
Comments: 25
Ideas: 0
Votes: 16 / 4.281250
Inn Ye' Go    Locations  (Establishment)   (Any)

Got a good joke to tell?

Ancient Gamer
February 2, 2006
Hits: 4465
Comments: 5
Ideas: 3
Votes: 4 / 4.000000
The Province of Ardamien    Locations  (Country/ State)   (Any)

The Province of Ardamoth, or Ardamien as is the modern name, was the first of the Old Continent settlements on the Dhargenaas Continent. Of course the Imperials from Aumethorion had already founded the Careshian Empire (The Southern Empire) and the Belemarians had founded the Empire of Belemar, but the Ardamians were the first from the Old Continent and arrived just 10 years after the landfall.

Ancient Gamer
February 2, 2006
Hits: 5090
Comments: 8
Ideas: 4
Votes: 5 / 3.800000
The Province of Silmar    Locations  (Country/ State)   (Any)

The Province of Silmar is the cold and windswept area from the tip of Cape Murder in the North, to the Imperial Border in the south. Silmar is a place of suspicions and of persecutions; a place where magic users are burnt at the stake and crusades are launched frequently. The reasons for the crusades may wary, but the basics remain the same; the lure of the dark arts has consumed someone and a Crusade must be launched to purge that which has succumbed to darkness.

Scrasamax
January 28, 2006
Hits: 2498
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Tabernacle of Discrete Amusement    Locations  (Establishment)   (Any)

Quietly situated between chic salons of the nobility and the grand halls of the great guilds is the Tabernacle of Discrete Amusements.

Scrasamax
January 21, 2006
Hits: 6711
Comments: 10
Ideas: 0
Votes: 9 / 4.500000
The Wizard's Cache    Locations  (Fortification)   (Any)

It is a common conceit that banks, loans, investment and other features of the banking and financial system are entirely modern. This is far from the truth, as long as there has been money, there have been people who profitted from holding it and manipulating it.

manfred
December 31, 2005
Hits: 9904
Comments: 7
Ideas: 19
Votes: 5 / 4.300000
Strange Places    Locations  (Area)   (Any)

This is a scroll of locations that are somewhat out of the normal.

Psalmanazar
December 20, 2005
Hits: 3036
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
The Villa and The Penitents of Vaaski    Locations  (Establishment)   (Any)

“He was a Savior.”
“No, he was a Madman.
“A Saint.”
“A Monster.”
“A Criminal.”

Ancient Gamer
December 20, 2005
Hits: 2970
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
Prince's End and The Memorial of Pinezano    Locations  (City)   (Any)

Today a new village is located on the same spot and all that remains of Pinezano is a memorial raised by Duke Valefinazzio himself after he dethroned the black hearted Prince. The memorial is a large statue of a mother bravely holding her child which is crying fearfully

Spark
December 16, 2005
Hits: 4908
Comments: 8
Ideas: 0
Votes: 8 / 4.625000
The Golden Frog    Locations  (Establishment)   (Any)

This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there’s no place better for some good slop and a quick flop than the Golden Frog.

Mourngrymn
December 12, 2005
Hits: 3361
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
District Zone 4 of Star Lake    Locations  (Neighborhoods)   (Any)

The roads of zone 4 of Star Lake are uniformley white. The roads are cleaned nightly once the services of this district are shut down for the evening. With few reason to be in this area at night the militia closes it off and sets a patrol to make sure it is kept clean.

Mourngrymn
December 12, 2005
Hits: 3450
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
District Zone 3 of Star Lake    Locations  (Neighborhoods)   (Any)

The roads in zone 3 are paved with bricks of black and blue. Trees line every path and street and the buildings are uniform in appearance. All having to look the same per a city decree set in stone ages ago with the founding of the academy. This zone is where Blackrose Academy rests. It offers a view of the lake from the highest portion of the island and has the added bonus of being on the eastern side of the island affording the best view of the sunset.

MoonHunter
December 11, 2005
Hits: 9581
Comments: 4
Ideas: 7
Votes: 2 / 3.000000
Known World Villages    Locations  (City)   (Any)

This is the Arth component of the Random Villages thread. These are not so random, but the named ones and with a smattering of real randoms

Strolen
December 11, 2005
Hits: 50062
Comments: 11
Ideas: 104
Votes: 6 / 4.750000
Random Villages    Locations  (City)   (Any)

Awhile ago I started a small list of random villages…I think many turned out to be plots, but thought I would throw them out here for fun.

Spark
December 10, 2005
Hits: 43310
Comments: 7
Ideas: 0
Votes: 4 / 4.250000
The Tired Traveler's Tavern Guide    Locations  (Establishment)   (Any)

The Tired Traveler’s Tavern Guide (new with alliteration) is the beginning of a compilation of taverns and tavern resources for travelers of all realms, should as they need a place to rest or munch. Whether you need a fully-fledged tavern with history and a table map, or just a name to get you started, this should get you off on the right foot.

Spark
December 9, 2005
Hits: 3097
Comments: 6
Ideas: 0
Votes: 3 / 3.666667
The Closed Fist and Open Palm Tavern    Locations  (Establishment)   (Any)

A closed fist and an open palm can solve all problems, at least according to the Jack of Irons. If you walk into this tavern, you might just receive both.

Spark
December 9, 2005
Hits: 18070
Comments: 14
Ideas: 9
Votes: 10 / 3.800000
A Compendium of Tavern Names    Locations  (Establishment)   (Any)

Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world.

MoonHunter
December 7, 2005
Hits: 4474
Comments: 10
Ideas: 0
Votes: 5 / 4.500000
City Image - Petordan - The Flag City    Locations  (City)   (Any)

Every city and village in this region has a flag tradition. The tradition started here.

MoonHunter
December 7, 2005
Hits: 2743
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
City Image - Twin Pole    Locations  (City)   (Any)

Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous).

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       By: Michael Jotne Slayer

The greatest tree in the woods has a secret, there is a dungeon under it made from the intricate web of roots. What creatures could reside here? What secrets will the PCs uncover?

Ideas  ( Dungeons ) | June 15, 2006 | View | UpVote 0xp


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