Nowhere else in the city would you find a place more tragically downtrodden.
Should we fail to deliver a good promised within seven days, whence it arrives it shall be delivered free of all charges.
Baldric and Frog’s Semaine Promise
The customers who find this elusive little shop may leave with more than a simple love potion in their pocket.
Once a place where the great merchants of the city met, this decrepit square has become a thriving marketplace for the poor and the unwanted. Many a shady deal has been made among its stalls and hidden recesses.
The city has some great bridges, awsome works that span the large and gentle river that flows through the city. To prevent the river from overflowing, the river bed was dredged and the river sides were given steep deep banks. Decades after the project began, the city was safe from flooding.
Every city, town, or large village will have businesses. Some will be inns, some stores, and some people providing a service. And then there are some places that are not common and so out of the ordinary that we leave them off when describing a city. This codex will help with turning the mundane into the magnificent.
You will never find a more wretched hive of scum and villany… ," Obiwan (Ben) Kenobi said. Well, I think you can. Everyone has those "dark places" in their world. Post them up and let’s compare.
The Six Lands are diverse fantasy environments that coexist upon the same great continent. Each Land has its own environment and race. It is a simple setting for a fantasy world.
Maybe you should go find Outsiders, your kind isn’t welcome around here…
In these halls men come to worship their one true god…
The manor on the hill? No one wants to live there…
With a florish of his sky blue cape, he deposited his delectable bundle on the table. He efficiently began to serve those who where sitting about the table. After the clinking of a few coins, he was gone. It was scene repeated day in and day out around the city, such was the way of the SkyBlue men.
The beginings of a new campaign…
At the end of a long day it’s always nice to run across an unexpected inn…
ACL INC -Arthur & Clark Labs (NasdaqNM ACLU) is an electronics and computer technology developer that specializes in cutting edge hardware and specialty appliations. There are fifteen ACL sites around the country. The local one is in the architectually notable Water Column Building.
From a former Imperial Satrapy to the Kingdom of Trinistine, Falhath has had a colorful and varigated history.
The Continent of Bylarian is much like the European part of the Eurasian continent. The Lands, which are west of The Great Divide Mountains are considered part of Bylarian.
The Port that Tea Built
Kastraad is a Keep and Bailey upon a good sized hill in the mid country. While there has been several battles not far from it, it has been a quiet location for a generation or two. Recently it was taken over by a New Lord, Sir DuKon. He and his few men at arms took the keep from the previous owner (a lazy braggart called Lord KelSen the Fat). After setting himself up as a Lord, he found himself in a difficult position of needing money and being unable to take it (or lands) from his better fortified neighbors. Thus the founding of New Pastello.
The focus of discontent between Vandergraff and Powlgraff, the Cathedral was built of ambition and rose marble.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir