Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game.
When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a “Goodiebag”, which unique to their character.
A story for Tusserk's writing game.
Immortality, at any cost
Content for the 4 Sentences NPC Generator (original idea accruing to Mourn over at the 4 Sentences Tool)
Life imitates art, and art imitates life
Below you will find 8 options to make your character more interesting and detailed. Personally I would recommend using all options at the same time, since they are easy to implement and they provide interesting story tools for your character, by creating keywords for him/her/it and rewards you for acting out the personality and background of your character.
These options can be chosen individually, but some of them work better when combined. By including them all you will see, that they compliment each other, since each option covers different aspects of your character.
Why would anyone want a child?
Spoilers ahead, Scrasamax's take on Suicide Squad
GAMEOS 2.7.11+ (DEFAULT, APR 17 2016, 14:00:29)
[GCC 5.3.1 20160413]
TYPE "HELP" FOR MORE
WHAT IS YOUR NAME?
>>> LIST FILES
ProjectX secret.txt plot_hook.txt evil_company_hierarchy.txt myplan.txt
>>> OPEN secret.txt
CANNOT OPEN secret.txt. PERMISSION DENIED
>>> OPEN plot_hook.txt
Let the games begin...
The 4 Sentence Tool is a quick way to describe a NPCs personality in greater detail using the 4 sentences: Fascinated by, Seduced by, Offended by and Frightened by.
Knowing more about your NPC's personality and behavioral patterns as a GM, makes it easier for you to interact with the players and create memorable NPCs.
From the cradle to the grave, the small things that define every human life.
Hello? Is there anybody out there, can anybody hear me?
The Cosmic Era starts now, in the era of fossil fuels.
The secret horrors of food in the Cosmic Era
Based on the system gaming research of Petroleum Era technologist Vincent Ocasla, Ocaslan planning maximizes the efficiency of everything from planned settlements to space habitats and arcology plans.
The original LAbyNite game started as a yahoo group BB game, and it mixed Vampire the Masquerade and The Fast and the Furious. There was a mix of cars, guns, violence, sex, street life and the underground worlds of both criminals and of the undead. That game ended some years ago, and there was been an interest in reviving/rebooting it. The following are going to be some flagpole ideas for the new game and revised setting.
Found this article in 'the facebooks' and it read like a breakdown of the Cosmic Era.
A proposed system for managing a party's reputation with various NPCs
The challenge is simple, write a 500 word location submission, with the theme of Winter being prominent. Entries will be added to this codex.