Items
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Cursed
3.67
6 Votes

25xp


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Comments: 12
Ideas: 0
Rating: 3.6667
Condition: Normal
ID: 1525

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Updated:
November 12, 2005, 3:41 pm

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Cheka Man

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Vridian gold

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“Gold. GOLD. GOLD! Beautiful, wonderous, Gold! I am Rich I tell you. I am the luckiest man alive!”

Originating in the conquered lands of a powermad archmage (and aren’t they all?), this yellowish metal is identical to normal gold according to every possible test.  However, this is a cursed substance.  It brings a slow and inevitable sickness, and eventually death, to all who possess it.  Within a few days (for a handful of coins) to a few hours (for a lifesize statue) cursed Vridian gold causes first fatigue, then nausea leading to vomiting, headache, and diarrhoea.  Next the hair falls out, followed by the teeth.  With continued exposure, the curse causes lifetime sterility, hemorrhaging, and eventually death. 

The curse is viral, it infects other gold.  It is suspected that any gold in contact with cursed Vridian gold picks up its curse, and this has resulted in entire chests full of coins & jewellery to be burried or cast into the sea. It is certain that any gold mixed and reforged with Vridian gold definately takes on the curse, regardless of the proportions of the mix.  Several thousand Bizzannite coins were minted with the cursed gold, and these were believed to be all completely accounted for, but some cursed gold coins could have made it to the open market…



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Comments ( 12 )
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Voted MoonHunter
November 12, 2005, 23:37
0xp
A handy way to inflict change upon your world. The infectious gold and the greed plague it will bring. After all, soon everyone will begin to think that gold is the source of the plague... and they will be right. Unfortunately as the tale spreads, it will be ALL gold seen as dangerous.
Voted KendraHeart
January 8, 2006, 0:46
0xp
Neat idea.
Kinslayer
January 25, 2006, 13:24
0xp
I always used radiation poisoning for the effects of Vridian gold.
MoonHunter
January 25, 2006, 14:37
0xp
I like the evil radiation poisoning.

People will fear gold. Paper money would begin or other scripts. Gold would eventually be locked in vaults, with really thick walls, to keep it away from people.

Jewelry and Symbols of nobility (crowns and such) that predate the gold plague would eventually be traded over to silver. However, some might be kept as symbols of longevity for their countries.
CaptainPenguin
January 25, 2006, 18:01
0xp
Reminds me of Aachim gold from the View From The Mirror series.
Voted Cheka Man
February 4, 2006, 10:30
0xp
A new twist in buried treasure. Gold would perhaps be buried with the dead for them to spend in the afterlife.
anjolina
April 14, 2009, 3:31
0xp
Me too. Gold will be feared by the people until it will be forbidden for any man to come near it.
Voted axlerowes
April 14, 2009, 12:39
0xp
This is a solid idea. I have seen radioactive gold used on an episode of "The Highwayman" and there was an episode of Farscape with a similar premise. In game a GM dropped this on us, we discovered a barge full of money. At any rate, he had a NPC warn us about it, which sort of takes the bite out of the situation, but he was afraid he would have to kill us if we didn't became aware quickly that the money was dangerous. Long story short we didn't let the money go, we instead dedicated a great deal of efforts trying to "cure" the money. His explainaition of the problem was not as clean as the one above. I think dropping the money into a game without additional unpacking or context is not a sufficient plot. But isn't that true for any cool item.

Some plot ideas:

I like Cheka Man's idea as this being money for the dead, and the PCs may have to try and handle some of this money quickly and carefully for a burial rite. The hot potato plot.

As Moon suggested this could take Gold out of the economy, but what if the PCs encounter a way to cure gold. The powers invested in the silver economy may not like it, or the economy may not value it anymore. The plot could be that PCs have to either protect or destroy the "gold cure" or if you want your PCs to yuk it up they can become gold salesmen to a populace that is either ignorant or fearful of gold.
MoonHunter
April 14, 2009, 18:22
0xp
I like the follow up plot. Follow the money has a whole new meaning, as the change between gold and silver (and silver back to gold) wealth will change the balance of power in the world.
Cheka Man
May 3, 2009, 13:21
0xp
I think this has been spammed.It is a great idea for a game btw-deadly gold.
Voted Scrasamax
August 4, 2013, 11:45
1xp
Radioactive gold, nice. I concur with Cheka's idea, the gold being buried with the dead as funeral offerings.
Voted valadaar
January 18, 2017, 15:24
0xp
I think at some point, people would find some creature that is exceptionally sensitive to the curse, and use it to screen coinage. I expect gold brought into a city would need to go through 'processing' to check it before it was allowed. 'Clean' gold would be more valuable and closely-held.

An interesting way to change how gold is perceived.


Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp


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