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ID: 269


November 9, 2005, 12:52 am

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Cheka Man

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The Ring Of Life


The finest ring of them all, brings Life wherever it ends up. You may need its powers, but will you accept all that will be drawn to it?

This ring is green in colour, intense green, though may sometimes look a bit brownish, or take on hues of yellow or others. It is usually finely decorated with various leaf-patterns, which change over time. If rubbed it leaves some of its colour behind, so the fashion-challenged may not like it.

What is more interesting is the stuff it is from. Yes, it cannot be broken! No, it is not some mysterious metal. It resembles heavily a… used chewing gum. The material can be easily shaped, you can draw it out to fit any size of finger, and if you draw it too much, you must somehow shape it to fit your finger again. Or wait till it shrinks back, which takes at least a few hours. The ring often looks irregular.

While it can be stretched (probably) without limits, it gives its powers only if worn like rings are. Complicated situations may deform it, and thus you can loose its support. Its wearers sometimes carry a bigger ring over this one to keep it in shape.

Plot Hooks?

- Given enough time, the ring will turn almost any location into a jungle. Maybe it has done so, and some great forests, or indeed jungles have the ring at their heart.
- Maybe it gets stolen, or somehow removed and the local ecosystem starts to fall apart. Most druids and rangers will want to prevent this.
- Maybe you have to steal it. Perhaps a dark lord wants to weaken the wood-elves by weakening their woods first. Or some smart merchant wants to upgrade the local fauna and/or flora, thus getting more cash from it. Buying a piece of desert is cheap, having a great oasis there in just two or three years later, $$$ !
- Someone seeks a way to prolonged life, or perhaps a cure for some disease. Few would but pay the price for wearing it.
- If you want to storm a place with mighty undead creatures, this item may be really handy.

Anyway, travelling with the ring can be disgusting for the wearer, and dangerous for anyone in his company. Lunch while being swarmed by ants? Bon appetite!


- It is said, that the goddess of Nature (THE personified Nature) wore this ring, and lost it somehow, or gave to someone to bring life into barren lands.
- It is said, that people destroyed the world and all life upon it, and the gods took pity for it. So they created this ring, to support and guard life. Should it ever be somehow destroyed, all the world’s life will slowly die!
- It is said, that the mightiest of druids created it, to protect their woods forever. Some of them may do anything to get it.

Magical Properties:

Grants a regenerative power of 2 HP / round. You may want to adjust this for your needs, but keep in mind this is a powerful artifact. Should undead try to wear it, they are damaged for twice the amount.

Hard to kill. If you are at a half of your hit points, all attacks cause you only half the damage. If at a third, only third of the damage, etc…

The wearer will look unnatural, for even in deep cuts his natural blood-flow continues as it should. Severe wounds cannot cause a limb to be lost, it still keeps holding on the skin. The ring partially protects him from pain, so he may well look immortal!

The wearer has always a deep and healthy sleep.

The wearer is immune to all natural poisons and toxins, and has a good bonus even against the magical ones. Similar is true for diseases, and the rings power will cure any. Lycanthropy may be an exception, and some wearers transformed into strange beasts that live in these lands.

The wearer is protected from special attacks of undead and other similar abilities, which try to drain his life’s force directly. The relevant undead are damaged, as if they tried to wear the ring.

Should the wearer be not an adult member of his species, he will grow to adulthood quite fast. Afterwards he gets older at a much slower rate, living up to twice or thrice his natural lifespan.

The ring can be anytime taken off. When (if) the wearer decides to abandon it, count the time he has spent wearing it. He will then grow twice as fast older for the same time, as he has worn it, the ring being a terrible burden on your life’s power.

Other Powers:
Any living being in a short radius regenerates at about 1/10th the speed of the wearer. Same as above is true for undead. All living beings around the ring grow up faster, but not older.

All living beings feel comfortable in the rings presence, and consider its wearer a nice person. Thus you not only find it in the middle of an extremely populated dungeon, all those beings will follow you around!

If escape into a wasteland and fall asleep, you will wake up with an assortment of local population. Scorpions, snakes, vultures and insects all like your company. And do not forget that grass grows faster, too.

Creatures attracted by the ring behave naturally, but will harm the wearer only should he harm them seriously. It may be risky to put the ring off, if the creatures would attack the wearer under normal conditions. Luckily, they do not feed upon the wearer, but can try on his companions.

Undead in turn do not like its presence, and the weaker ones will desperately avoid it, unless commanded otherwise.

Intelligent creatures will find your company nice, too. At first, that is! If you manage to get into a city, few will be happy if the whole sewers come out to greet you!

Creatures seem to breed faster, too. Bear in mind that the chance of mutations is slightly higher as usually…

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Comments ( 16 )
Commenters gain extra XP from Author votes.

Barbarian Horde
February 11, 2003, 7:30
Excellent idea. I like the actual description of the ring and could use that alone. It is very powerful and, perhaps to make it easier to use in a campaing, I would pick and choose of all the described powers. Great idea with tons of options.
February 11, 2003, 17:18
Hmmm...Perhaps since it makes people grow faster, it could be in a quest concerning my Ketong Shalhol character, aye?
February 12, 2003, 5:15
Yes and yes... use freely, whatever way you like.
Ria Hawk
February 18, 2003, 0:26
Perhaps a jungle, forest, oasis, whatever suddenly sprang out of nowhere, where nothing of the sort had any right to be. Many people would be very curious about it...
March 19, 2003, 3:04
i know i am just typing my thoughts but this will be very useful for a npc i have given a uncurable condition that is slowly killing him. .....where am I? who are you? the shnoz berries taste like shnoz berries.
April 7, 2007, 8:56
A ring to keep on a cord around your neck when not in use then...(you might even be able to wear it as a bracelet, if it can strech that well)

I like the item, although it might be a bit too potents to let the PCs loose with it. (although you could have so much fun with the challenges it creates!!)
April 7, 2007, 16:10
Well, it does emanate some of its power even when it is not worn by anyone, so I'd be careful even of wearing it around.

And yes, it is intended to be powerful, and unique... and bringing many, many complications with it. :) So be careful if you use it, and have the means prepared for getting rid of it. Worst case, you can still use it as a legend and tease your players with it's existence. ;)
June 17, 2016, 0:17
Ordered description I could follow. I also enjoy that the item is not in a collection to drag it out and pollute your craft.

Since you stated that it could be stretched well beyond expectation, what if it is used around the neck or waist?

An interesting item for any breeder from what I could see.
Voted Cheka Man
June 25, 2008, 19:44
A ring that can be as much a curse as a blessing.
Voted Thewizard63
November 19, 2008, 10:59
I like the description of the item, and it sparked many thoughts for my campaign.

An additive thought on an alternate creation.
To Create/recharge it, it sucks the life-force from everything within miles, creating dead-zones, with small magically protected circles of life in the center.

This can be especially useful for a necromancer, or any evil villain wishing to start his own empire of abundance by destroying the neighboring empire to feed his. Like an Fantastic A-bomb of death and life. Use it against your enemy's armies. and bolster your crops.

Plot Hook - Zones of death have been appearing through out the countryside like crop circles. Nothing remains alive.
November 19, 2008, 18:09
Personally, I see it as a godly artifact, a symbol of nature that doesn't need to be recharged in any way. But... if all things are balanced out, there will be less life somewhere else. You could create massive changes in the natural world, just by moving the ring.
August 21, 2010, 0:45
This is a great item with a sensible drawback,
June 17, 2016, 0:18
An item like this would have drawbacks.
Voted Silveressa
April 26, 2011, 6:22

This could wreck untold amounts of havoc on desert communities and those not used to a lush and verdant wilderness. A fun artifact to add if you wish to shake up your world a bit and change around the topography unexpectedly,

June 17, 2016, 0:19
What if a pasers by NPC wore it as your PC and company is in town?
Voted valadaar
June 18, 2013, 21:08
Well, isn't this one interesting. It gets the ideas flowing.

An oldie (10 years!) but a goodie.

Link Backs

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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