Society/ Organizations
9 Votes


Hits: 1916
Comments: 9
Ideas: 1
Rating: 3.7222
Condition: Normal
ID: 7523


September 1, 2013, 11:47 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


The Needwain


A charitable organization that might have a darker side.

On their return to the city, your obviously successful adventurers are approached by an earnest man, middle-aged but still quite fit. Gleinath is soliciting funds for the Needwain, a local charity that takes subsidized ("That is where you enter the picture, good sirs and ladies.") food, medical care, and an inspirational message to the poor, especially to poor children, in hopes of preventing them from falling into a life of depravity and crime.

The Needwain, as its name suggests, is a wagon, of the size that you would find in a Gypsy encampment or a Conestoga wagon train. In fact there are four wagons: two take food around the city, one is outfitted as a compact clinic and infirmary, and one is a sort of school-cum-library to spread that inspirational message. The wagons and the warehouse that provisions them are housed in a converted old stable in the poorest quarter of the city.

If investigated, the Needwain (and Gleinath) will prove to be entirely above-board, quite legitimate, with a great reputation on the street and among the upper crust for its good work. There is even talk of starting sister missions in other cities of the realm.

But there might be a secret side to this mission. Depending on the grittiness of your campaign, a much more thorough investigation might find that some or all of the following apply:

- There is nothing ulterior at all. "We are just doing the work of the Goddess, good sirs and ladies, nothing more." But that message of peace and love might make those poor kids less effective soldiers and militia men when they grow up. Surely that couldn't be part of some enemy's long-range plan, could it?

- The Needwain has been infiltrated by, or is even an arm of, the realm's Intelligence Service: intel about discontent among the lower classes is carefully funnelled to the Service, and finds its way back to the local Enforcers for...enforcement.

-Some of the poorest and least enfranchised--or perhaps the rabble-rousers identified by the Service--quietly disappear: are they murdered? sent to foreign slave markets? turned into guinea pigs by crazed wizards or made into zombies by a necromancer? Your deep investigation might expose you to a similar fate. Will you live long enough to find out which of the above options are in play?

Additional Ideas (1)

In the Elder Scrolls games, giving a beggar a coin gives you a blessing and a feeling of well being. What if this feeling... were addictive? What if the reward for your first show of generosity wore off, leaving you feeling hollow and out of sorts? How much would you give to feel that well being again?

2013-09-17 07:01 PM » Link: [7523#89140|text]
Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted MysticMoon
September 1, 2013, 20:34
It's a good idea and one that can be adapted easily to fit the campaign at hand. I would love to see some additional, thought-provoking ideas added. That would bump this up a few notches for me.
Voted Darkstand
September 2, 2013, 16:39
A neat idea that can fit into most any campaign, though it is light on detail.
Voted Shadoweagle
September 2, 2013, 19:38
A nice snippet which is vague enough to be adapted into many games!
Voted Gossamer
September 3, 2013, 14:46
I normally wouldn't vote this high on something so short, but I really liked this, especially the part that even though there may not be an ulterior motive, that in itself could prove an ulterior motive! With the kids turning into hippies. Very well written and original.
Voted Scrasamax
September 5, 2013, 20:41
I like this submission. Simple, but its full of potential and can easily be expanded into almost any setting.

This is the sort of thing that I love to find at the Citadel.
Voted valadaar
September 9, 2013, 10:34
Ah - Salvation Army meets the Illuminati :) Good idea with lots of potential.

Voted Dozus
February 3, 2014, 20:34
Only voted
Voted Murometz
June 15, 2016, 15:35
Only voted
Voted Cheka Man
June 15, 2016, 17:11
Only voted

Random Idea Seed View All Idea Seeds

Cold Comfort

       By: Murometz

Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.

This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.

If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.

Ideas  ( Items ) | October 18, 2013 | View | UpVote 6xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.