Just off the craggy cliffs of Corundum, under the rippling blue ocean waves, seven stones stand. They rise majestically from the ocean floor, references to some long ago civilization. Meaningless, now, to all but the most learned.
The pillars are of varying heights. Once uniform, they have been worn down by the briny sea water. Each pillar is made of carved marble, covered in mottled green algae. Just visible beneath the growths are intricate relief carvings depicting horrendous beasts and demons.
Writ in large glyphs and wards between the horrendous carvings are many spells of warding and protection. Almost all of these, however, are corrupted and polluted by sea water. Or defaced by other things.
The sea floor around the pillars is littered with the sad remnants of creatures from the world above who dove too deep trying to read the strange words.
Long ago, when the world was still new, and men still knew mystery, there rose a great empire called Dradarrad. The men of Dradarrad were bold and strong, armed with biting iron and armored in strong plates. With a will like a sweeping fire they spread their lord's rule over the land; burning, pillaging, killing, enslaving.
Their lord was a chilling man with piercing eyes and a matching sword. He was feared in twelve lands and wanted for murder in three more. Their lord was Thadra Grundegg, Son of Shetesh. He lived for the thrill of the hunt and the rapture of the kill.
Thadra sat high on his throne, made of purest gold, so say the stories. Below him in his kingly hall, slaves and goods were brought before him as tribute by his soldiers.
But his tale is better saved for a different time.
What is of import is what he constructed in that long-forgotten valley near the mound named the Gellaman's Haed. For when his men brought him news of the great treasures that lay inside of that thrice-cursed tomb, Thadra made haste to go and see this grand prize. When he arrived, the dim horror that dwells in that place had already come out into the sunlight and wreaked havoc upon his men.
In great anger, Thadra brought together his most arcane sorcerers and called upon them to bind that dark thing back into its hell-hole.
The great sorcerers told their lord that before they could accomplish what he asked, they would first need certain foci for their spell. Thus, the great pillars were built.
After the spells were cast and the beast bound, Thadra and his entourage left the site, never to return.
As the years passed, those who lived near the pillars gradually forgot who built them and why. Stories grew up about the gods that made the pillars, and even those passed out of memory.
Next came the fairy tales that said that the pillars were a more permanent version of the faerie rings, where the fair folk would dance.
But then the valley filled with water from one too many rains, and the pillars were lost to sight.
The pillars' valley changed again in later years, the water eroding hills and ridges, forming a great sea, after a time.
Now, things of the deep inhabit the corridors between those tall standing stones. Great eels and serpents and some things that have not seen the light of day for so long that none remember what they are called.
Those of the glyphs and wards that are still active can still be set off, but not by such slimy creatures that stay near the sea floor where the stones have all been defaced.
The Citadel and the Sea
The Oceans are vast and mysterious, givers of life and cruel destroyers. Men have plied the oceans in vast ships, explored it's depths, fought it monsters and given us epics of the Salt Road.
Give us you submissions of the Oceans, your serenades of the Sea and all that which is nautical. 15XP for each submission with 100XP for 1st and 50XP for second.
A turbulance and heat coming from this sacred site has scared the locals. Those that have dared to dive and investigate have not returned. Those brave enough to visit it at night have seen an increased turmoil and a changing of colors reflected in the steam emitted from amongst the ancient columns.
--A latent spell reaction, harmless except for the heat and uncontrolled magic in the immediate vacinity.
--The magical bind that trapped the beast is weakening and a magical war has erupted to gain its freedom once again.
--A local cult has found a key to the writings underneathe and and trying to convert its use for their own cause. The location and magic inherent in the creation are there if only its power can be tapped.
--Recent storms have dislodged the perfectly positioned columns. If they are not corrected then the magical prison will soon release what it contains.
--It is a constant prison continuing to pull in and trap other creatures of similar style of what it was originally created for. Like the Ghostbuster's containment vault, the quantity of creatures is reaching critical mass. Soon the locks will fail releasing a unimagineable amount of wreckless evils into the surrounding country. Those swimming down can see the writhing masses pushing against the prison walls. Those fools who went down earlier were either captured for going to close or died in fear when they gulped down water upon seeing the horrors.
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? Responses (6)
It does not feel complete - they are a focus for a long cast spell of binding for some thing.
It's okay, but could have been a lot more I think.
The backstory is pretty good though I think the sub might have benefited from more plot hooks maybe.
It's a good idea with nothing to do. Like Moonlake said, it needs hooks: why would anyone go there, and what would happen if they did?
Definitely needed some plots. :) I like the base idea and thought about the columns sticking up just off shore. Backgroudn game enough to play with.
I like it. Your submissions have greatly improved.