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ID: 7367


March 29, 2014, 9:03 am

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Onyx Guardians


Atop a nearby rise the infuriated priestess stood, taking in the unfolding scene in the

valley below. How dare these metallic, roaring, foreigners loot their temples. She offered

up a silent, vengeful prayer to her gods, may their wrath befall these intruders!

It is mid afternoon and the characters are relaxing and taking a well deserved rest from

their latest successful venture.

A pirate ship docks in town, laden with treasure and coin. The sailors begin their

carousing; paying with gold coins from some country that no one has ever heard of. They

also sell off small, strange statuettes crafted from onyx, giving one to the characters as

payment or a gift.

However, over the course of a few days the sailors seem in a panic and attempt to get

back all of the statuettes from everyone they had given them to.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

May 28, 2013, 9:49
Feels like I'm repeating myself, it's a good plot but I would have wanted to see more.
May 30, 2013, 18:49
Kassy, just had an idea that floated into my head on this sub. I think what you've written so far would make a great start to the Tales of Adventure format. All you need to do now is to add the 3 possibilities on why the sailors are in a panic to get the figurines back.
May 31, 2013, 6:53
It was pitch black and I was eaten by a Grue.

Would that be enough to expand it into a full sub?
May 31, 2013, 7:10
I probably got the sub name wrong, it was a Codex by Wulfhere if I remember correctly. Okay, I just did a search, the Codex is actually called Tales of the Road (Tales of Adventure is the format and I got mixed up). 

Well, usually the three scenarios will make the sub into a sufficient length since each will be an independent scenario on its own. While it is clear from your summary that these figurines came from a looted temple, I can't, for the life of me, guess the motivations for these pirates wanting the figurines back based on what was written down here so far (well, not 100% true, prob a curse or sth, but still no idea at all abt nature of the curse since you can take it so many ways) 

And I just had more thoughts on turning this into a Tale of the Road. I know this is for the world you're building and you've revealed the cause of the curse but was thinking that as it currently stands, it doesn't explicitly says that the pirates were the ones looted the temple (although very likely that it's them) so was thinking in your 3 scenarios, could possibly include whether they were the culprits and if not, how they came into contact with the culprits. 

Voted caesar193
May 31, 2013, 15:10

Good sub. You tell everything, and hint at what is to come. Is telling the cause in the summary cheating?
March 29, 2014, 9:03
Update: Sub re-upload. Was lost to the void.
Voted axlerowes
April 1, 2014, 12:10
For a 100 word challenge you wasted your first sentence.

There is an idea here that I would like to see expanded upon; spelling and grammar are passable.
April 2, 2014, 11:18
Agreed. At the time however these were just to get me back into writing. If you want to add ideas to it, feel free.

January 15, 2015, 10:17
3.5 another pretty good adventure hook,but I'm out of votes

commenting challange
Voted valadaar
February 7, 2017, 10:59
This is a great plot idea. Love it is not the PCs problem to start with...

Link Backs


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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