Domestic/ Craft

Quest Winner - Second Place
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Comments: 9
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Rating: 4.375
Condition: Normal
ID: 5021


May 7, 2008, 6:09 pm

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Cheka Man

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Korara, the Maker of Brides


The Wise Woman of a small family of the giant hill people known as the Volgotoi, Korara’s particular gifts of illusion have allowed her a surprising degree of influence over the local Imperial outpost, helping spare her people the ravages of ‘civilization’.

Once, Korara stood a full nine feet tall, with a surprisingly curvaceous body, and amazingly unugly face to match her outstanding stature, though she still bore the coarse hair and ashen tone of her breed, the Volgotoi. Now, however, she has grown old and weary, her stooped back and bowed legs assisted by a great cane of gnarled iron, her once nearly pretty face wrinkled and sagged to a degree that no makeup can hide. Coarse-spun fabrics hang from her wornout frame, and with every movement, she creaks as if she may collapse, yet a brilliant sparkle remains in her ancient eyes.


Many years ago, Korara was more than passing fair for a Vogotoi, the Ogre Maiden’s hand sought by more than a few warriors. But only part of this was her natural beauty, for like many of her kind, she had learned well the power of cosmetics, and so too, after a brief encounter with a human magi in her youth, she had sought out the power of the Lie That Was True, the art of illusion.

Selecting, finally, an especially harriable warrior to take her hand, the found herself settled in a great cavern system, not far from where the Imperium had recently broken ground on a new settlement.

Sent to gain assurances of peace, she could not help but notice the great number of unmated soldiers, hungry enough to look at even her ogrish frame with desire. And from thence came her great idea. Working the marketplace and the farms, she gathered up all the unmarried women she could find, and extracting promises of future favors from them, she used her skills to make them beautiful for a time, allowing them to snare the soldiers in their own webs with ease.

It would be with careful, subtle tugs on her web of favors that she would turn the attention of the Imperials from her kind, to more important things, requiring only a few, messy object lessons to reinforce the importance of carrying out her ‘favors’...

Special Equipment

Korara carries with her at all times an abbreviated version of a makeup kit, as well as a few, well concealed foci for illusion spells.

Roleplaying Notes

As the years have turned, the nature of Korara’s services have weathered little, though now both Ogre Maidens and human ones must come to her, rather than she to they, each gushing of how mighty and influential their chosen warrior will be some day. Some of these, she believes, and these, she renders the service of beauty, though she can no longer maintain her own, save for a few moments at a time. Always, too, she now demands most of her ‘favors’ in advance.

She has face more than her share of challenges from within as to her methods and madnesses, and has become exceptionally cagey, even for a Volgotoi female. Most of her attention, however, has now turned to despair with her only granddaughter, who seems intent on bucking the ways of her people and becoming a warrior. If only she could find some way to get someone to beat some sense into the younger Maiden…

Most plots to deal with Korara are likely to deal with a PC or NPC seeking to convince her to use her abilities on them for some reason, possibly even dealing with marriage. As she gets older and lazier though, she has little desire to actually do things, preferring to string women through an endless supply of ‘favors’, only occasionally lifting a finger to help them.

Alternately, a jealous rival could be seeking to prove her interference in matters of the heart, and to find a way to break the spell.

Other plots may deal with the reverberations of her ‘favors’, and how they affect things far down the line…

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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted valadaar
May 7, 2008, 21:05
Well, this is an excellent first entry to the quest Siren! Nicely done!

I wished there was more to it - honestly so, I wanted to see more.

Death to conventional ogres. Volgotoi rule!
Voted Cheka Man
May 8, 2008, 12:40
Only voted
Voted manfred
May 8, 2008, 18:03
Now there is an woman to entangle whole kingdoms, ogre none the less!

Excellent NPC.
Voted Maggot
May 10, 2008, 8:08
She is certainly an intriguing woman, an ogress that ironically enough, uses her skills in the are of enhancing beauty as a tool to subvert human leaders. Certainly a far cry from the slavering, hulking brutes that most of us think about when the word ''Ogre'' is mentioned. I do have a query though. Why do her clients have such disproportionate levels of influence on their spouses? In most warrior, male-dominated societies, women fill a strictly sexual and domestic role. Why are the women whose needs she meets, able to bend strong-willed leaders into doing fulfilling these favors?
October 17, 2016, 23:34
I'm sorry that I missed this when it was first submitted. Siren was building on the Volgotoi Ogrish culture, in which the males tend to be loutish and straightforward, while females master manipulation and deception. Rather than a male-dominated warrior culture, each gender has its own role in their society, with women acting as negotiators and intermediaries between family clans. Korara has simply chosen to specialize in matters romantic and matrimonial.
Voted Scrasamax
May 10, 2008, 10:56
If a man would walk 500 miles to see a woman smile, think of what he will do for that thing she can do with her tongue. Heh heh, I hope that wasnt over the top. Nice work and an unexpected twist on the Volgotoi.
Voted Stephie
June 7, 2008, 9:49
Very clever take on the matchmaker!
Voted Strolen
June 7, 2008, 13:02
What a great way to manipulate people and plots. Great sub!
Voted Murometz
June 7, 2008, 13:31
I read (and enjoyed) this a while ago, but forgot to comment. A complex and clever character!



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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