Harper King's Cup of Good Cheer
A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it
Create long ago for a harper who become ruler of a small kingdom, it was meant to tell friend from enemy and give aid to any considered friend. It is a tall silver goblet, finely made, and etched with a scene of a harper/ bard. Three gems are one the base on the goblet, an emerald, a ruby and a diamond. Etched above the emerald is the word 'har'; above the ruby 'rue'; and above the diamond 'hep'
Magical Properties:
It depends on how the cup is used
If the emerald is touch and the word 'har' spoken, anyone drinking from the cup is overcome by uncontrollable giggling for 5 minutes
If the ruby is touched and the word 'rue' spoken, anyone drinking from the goblet is compelled to tell the truth for 3 minutes and them forget anything they just have said.
If the diamond is touched and the word 'hep' spoken, anyone drinking from the goblet is healed form 1 desease or wound.
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? Responses (9)

Hmmm...
Basic, detail-less background.
Interesting concept.
2/5.

I like the idea behind it, but more emphasis on the background would be very good.
Is there, perhaps, a particular incident which made the harper king have need of this cup? Maybe he was almost assassinated by someone he thought his friend, so now he gets all who are close to him to drink from the goblet while 'rue' is in effect.
'Yes, I plan to kill you, king.' (Three minutes up) 'Uh... hm? Sorry, I must have blanked out there for a moment..'
'No problem' Smiled the king, 'Let me refill that cup for you' The king takes the goblet, refilling it with wine and pressing on the emerald. 'Har!'
'What?'
'Oh, nothing, sorry. Here is your wine'
Whilst the assassin is laughing uncontrollably, the king simply slides a dagger through his ribs.
3/5

Yes, the background is what I'm asking for here. Something worthy of the excellent name.

You could have other effects if you press the gems and say the wrong thing.
e.g.
Cycle by one anticlockwise: it affects the cup.
Cycle be two anticlockwise: it only affects the presser, not anyone else who drinks from the cup.
So we have:
Emerald/har: as stated
Emerald/rue: Cup starts bubbling and water keeps jumping up and down.
Emerald/hep: presser is overcome by laughing for five mins if he drinks from the cup.
Ruby/har: Only presser must tell truth for 3 mins if he drinks from it.
Ruby/rue: as stated
Ruby/hep: Cup gives off a low but penetrating hum for 3 mins. Not very loud but quite irritating.
Diamond/har: Cup becomes polished, shiny and new looking.
Diamond/rue: Only presser will be healed of a wound if he drinks from it.
Diamond/hep: As stated.

Nowhere near todays standards for even a 2.5 in my opinion, but still. This has a certain charm, and its an oldie.

Strange item Not very good, even back then, but it does have some charm to it. Makes me want to write up some more magical goblets, though.

Needs a background and a description. The magical effects are good. 2/5

I once had a whole mini campaign that revolved around goblets with distinctive art work-so maybe I biased.
Despite being a lame item, it has a backstory and a function but really unnecessary mechanics to it.

Good as a random item, especially with limitations on use.