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Jazzman's Profile

Our Author's latest news and articles.

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Jazzman - Social Profile

- Mild Lordship of Inking Pens

For Next Level: 165xp of 1535xp complete.
165xp

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- RANDOM
NPCs | 40xp

Tomais Reives

'Inn keeper, your best all around' hollared the newcomer jovefully; tossing gold onto the counter, 'and for you bard' tossing him a small purse, 'some lessons' he added with a wink and a laugh.
When the sheriff entered the inn the next day, he found a carnal house, with patrons either on the ground with green foam runnig from thier mouths or cut to pieces. 11 dead, and someone had sport with the barmaid before killing her.
Tomais Reives is always quick with a smile or a joke or to buy the next round. He dresses expensively with a lot of flash and always seems to be the life of the party.
He its like by almost everyone, he has only one little flaw; He likes to kill; a lot.
If he did it for some master, or for some dark, it might be better.
He just does it because be can.

- RANDOM
Items | 75xp

Harper King's Cup of Good Cheer

A beautifully etched siver goblet with a scene of a harper/ bard playing a harp on it

- RANDOM
NPCs | 45xp

Saber Rat

A wanderer who seems to be under a curse, he has the habit of being the only one left standing at the end of an adventure. This has made him powerful and rich, but made people very concerned about his motives or jioning him. Trained as a thief, then a mage, now as a warrior.

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“ One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?”
Murometz
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
“ No undead provokes more sympathy than a Motherthing. These are the frightening remains of mothers who lost a child to violence. These undead gather children that are encountered alone and "mother" them ". They fiercely protect their "children"”
Aramax
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