Mateljan is a bandy-legged man, from too many years in the saddle and an equal amount of time spent at the dinner table. He is as well known for his rotund belly as he is for his almost sadistic stand against criminals and law breakers. He is a short man with a long black mustache and frequently wears the cap of the local faith. Now getting on in his years, he no longer belts on armor, preferring loose fitting and comfortable robes, giving him the appearance of a cleric, or a wealthy merchant.

While not a cleric, he is a zealously devout man who believes in the Draconian interpretation of the holy texts. He would be quite at home decapitating murderers, disfiguring thieves by cutting off hands and ritually castrating rapists. He is a hard man, but contrary to this, he is also an upstanding member of the community, a sitting deacon at the church, and has no fewer than two sons, and four daughters, all of whom he cares very much for.

Mateljan is no stranger to the vagaries of civic duty and law enforcement. His father and his father before him were city guards, with his father rising to the prominent position of Adjunct Captain, a position only supercedded by the Banner Captain of the Guard. Mateljan enlisted when he was old enough, but his career was drawn up short when the mages guild discovered that he had the talent for magic.

For 20 years Mateljan was apprenticed to the Guild, perfected his art with the hard-nosed determination expected of a man whose father was the 2nd in the City Guard. but unlike many mages, he found the craft to be lacking something, as magic was awe inspiring and powerful, it gave him no sense of satisfaction. He found a new direction when he applied for the Guard again, becoming one of the first Guard-Mages.

Criminals lived in fear of the bull-necked Inspector Mateljan. With his upbringing in the law, and decades of magical study he was a formidable foe for the thieves guild. His connection with the Mages Guild meant that the thieves couldnt even enlist the less scrupulous mages to off the nosy inspector! But after another decade and now in his early fifties, Mateljan was displeased.

It seemed no matter how many criminals he sent to the gaol or the gallows it seemed that two more popped up in their place. Efforts to increase the guard were stymied by the lack of funding from the crown and civic laws prevented private funding for the troops. Mateljan realized that almost half of the cities guards were tied up in maintaining the gaols, some of which were full to overflowing. If he could find a way to make a better prison, he could relocate those men from watching cells to walking streets.

Rather than creating a new prison of stone and iron, at the cost of the city, he thought of a wizard's prison, sometihng that he could make himself. then, the idea grew to become an inescapable prison, albeit one that was safe. There would be no savage monsters to run loose, and no strange magic walls of flame to get out of control, just something very simple as things can be with magic that is.

The Kerke-Mage Cabal
In his plan, Mateljan enlisted the aid of a fairly inexperienced group of magi who were deemed to be less than adventurer material. Each was selected for a strong sense of morals and civic duty, rather than sheer skill. While these magi were not the tops of their classes, Mateljan knew he could trust them in the coming works, and named them the Kerke-Mage cabal, himself becoming the self titled Kerke-Mage.

Kerkes Keep
Kerke's Keep is the rather misleading name of the stronghold that Mateljan constructed to house his new project. It is principally underground, with no windows, and only one door. The above ground levels operate as a new hall for the City Guard to operate from, with his personal office and laboratory space located on the third floor. The middle two floor are used for interrogations, holding criminals, and other official business.

The basement level can be accessed by a single door that is very stout and banded with steel. A flight of stairs leads to a second door, this one Arcane Locked. A prisoner condemned to spend more than a certain amount of time in the gaol is instead transferred to Kerke's Keep. The prisoner is marched through the building and into the basement. A lab and operating theatre is the central feature of the facility which is off limits to all civilians and even most of the city guard.

By Mateljan's code of honor, no innocent man cen be condemned to death. This lessens the numbers who are sent to the gallows, but swells the ranks of prisoners. There is, however, nothing for the comfort or protection of prisoners found guilty. Thus the prisoner is confined to the operating table and sedated.

Once unconscious, the prisoner is subjected to a potent Reduction spell of Mateljan's own creation. The prisoner is reduced to his essential salts, which are collected and placed carefully in a wax stoppered lead urn. The urn is marked with chalk and placed alphabetically in shelves by the date of their 'release'.

When the prisoner's release date arrives, they are poured out of their urn and restored with a basic spell that is less strenuous than the Reduction spell that reduced them to salt and ashes the first time. Prisoners are reluctant to speak of their time of reduction, but it is generally agreed that they are aware on a limited basis, but not so much as to go insane from confinement. The new parolee is advised to watch their step since multiple applications of the Reduction spell generally prove to be very physically destructive to the body and mind.

Plot Hooks
Prison Break - The PCs have to rescue a contact/friend/ally from being incarcerated in Kerke's Keep. They might be vital to the plot, or wrongfully accused, etc. The PCs have to find a way to break into a Guard station/barracks, pass through the doors and wards against teleportation and thieving spells and find their comrade before the Kerke-Mages blast her or him into essential salts and ashes. Can they stand to have the vindictive, yet honorable Mateljan as a foe?

Back Scene in Motion - Sitting in the Gaol, the PCs are waiting for their time to be up, but oversee several new convicts, each to be placed in lock-up for a year or more get carted off kicking and screaming. Rumor has it that long term prisoners are blasted to ash and made the slaves of the Witch-Warden...the obviously sadistic Mateljan.

Missapropriation of funds - Mateljan's prison is a success, but some less scrupulous members of the Kerke-Mage Cabal have been restoring some more violent criminals in their care, binding them with oaths and setting them to do their dirty work. Sure it was obvious that Madame Ganoebald was killed by Smarmy Swelterbelt the gnomish assassin, but Smarmy was placed in Kerke's Keep last year, and a quick visual check shows that he is still there. It would be foolish to assume that Vorhees the Kerke-Mage restored the gnome to knock off the Madame to hide his outstanding whore-bill.

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