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December 2, 2014, 7:56 am

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101 Player Character Quirks

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Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

1. Will not ever drink alcohol.
2. Can't leave a bar without having a drink.
3. Treats his weapon like the love of his life.
4. Treats his steed or animal companion better than people.
5. Will not ride an animal.
6. Always makes religious gestures when leaving a temple even though he is not religious.
7. Fear of small creatures (mice/frogs/squirrels/birds/etc.).
8. Always answers questions with questions.
9. Prefers to sleep outside over sleeping inside buildings.
10. Only eats raw meat not cooked meat.
11. Takes trophies from all of his kills.
12. B.A. Baracus Syndrome - Refuses to fly via any means (flying creature/flying spell/flying vehicle/etc.).
13. Occasionally speaks in another language that no one understands (since it doesn't truly exist).
14. Walks barefoot everywhere, does not use footwear.
15. Wears an excessive amount of gaudy jewelry.
16. Only wears one specific color of clothing.
17. Devotes intense study to a mundane topic (bird feathers/density of various liquids/temperature of caves/etc.).
18. Requires being pampered whenever available (hot baths at inns/massages while in town/fancy meals in restaurants/etc.).
19. Obsessed with creating a written chronicle of his journeys.
20. Obsessed with creating songs about his journeys.
21. Always sings songs when traveling from one destination to another.
22. Doesn't like children and is incredibly awkward when dealing with them.
23. Doesn't like to enter holy buildings (churches/holy temples/religious monasteries/etc.).
24. A specific weather condition (rain/snow/wind/etc.) incites the character to fight.
25. Can't sleep in total darkness, needs some kind of lighting.
26. Excessively tips everyone (waitresses/bartenders/musicians/etc.).
27. Adds tattoos to his body for every new place he visits.
28. Will only ride one specific type of animal (horse/donkey/elephant/etc.).
29. Constantly murmurs religious incantations.
30. Doesn't ever carry money on his person.
31. Leaves emergency stashes of supplies in every major area he goes to.
32. Doesn't trust people who don't remember his name.
33. Believes vegetables (or some other type of food) are poisonous.
34. Carves a scar or tattoos himself when he commits a major sin against his deity.
35. His laughter always sounds incredibly devious and evil (regardless of alignment).
36. Fond of headbutting anyone he gets in an argument with.
37. Meticulously collects a certain type of item (daggers/gems/old coins/scrolls/etc.).
38. Unusually short (or tall) for his race.
39. Unnatural eye or hair color for his race.
40. Denies the existence of a force of nature (wind/earthquakes/floods/etc.) and always explains it away as something else.
41. Accent that seems to change on a consistent basis.
42. Believes he has animal empathy but in reality has no special powers with animals.
43. Prays for every corpse, friend or foe, that he comes across.
44. Must apologize to anything, person or animal, before he kills it.
45. Carries a mundane item (spoon/shoelace/broken key/etc.) in his pocket at the ready, "Just in case...".
46. Strongly believes some famous dead individual (setting's version of Elvis) is still alive.
47. When time allows, always paints his face with "the colors of war" prior to combat.
48. Has a very odd nickname (Potato/Fingernail/Bub/etc.).
49. Looks incredibly awkward when fighting (always shoots gangster style/swings a sword funny/throws grenades "like a girl"/etc.).
50. Always breaks out in a dance when he wins, whether it is an argument, a fight, or a game of cards.
51. Constantly mixes up proverbs and sayings.
52. Cannot admit to being wrong even when shown proof of being wrong.
53. Constantly has a toothpick in his mouth, even when fighting.
54. Often smells of (his favorite food/cologne/something bad/etc.).
55. Always finishes his food first and asks other party members, "Are you going to finish that?"
56. Has a non-combat pet with him (mouse/ferret/small dog/etc.).
57. Uncomfortable in crowds of people.
58. Is constantly playing with something (yoyo/deck of cards/Rubik's cube/etc.) when going about his daily business.
59. Carries a special coin with him everywhere that he uses to help him make decisions (heads or tails?).
60. Incredibly afraid of mirrors and will do anything to avoid them.
61. Always refers to himself in the third person.
62. Refuses to allow anyone to touch his smoking pipe, refuses to explain why, but will fight to the death over it.
63. Always speaks in a seductive voice (may or may not be aware of this).
64. Insists on being fashionable, even at times that it is extremely difficult to do so (fighting/sleeping/climbing a tree/crawling through mud/etc.).
65. Has nightmares about some very unusual thing (leprechauns/fireflies/koala bears/etc.).
66. Uses the services of prostitutes but insists afterward that they pay him.
67. Believes that he is the reincarnation of some famous person that died long ago.
68. Marty McFly Complex – Will take unnecessary risks or do dangerous acts if his courage is questioned, such as being called a chicken or coward.
69. No sense of humor – Responds to all jokes as if they're serious statements.
70. Always blames an accident on someone else in the party.
71. Always refers to himself as "The Amazing _____!"
72. Cannot physically part with his primary weapon, or armor, or both.
73. Eats only with his hands, will not use utensils.
74. Constantly talks about his homeland and often relates everything being talked about back to something in his homeland.
75. Has an imaginary friend that he occasionally talks to.
76. Has a voice that doesn't fit his body or personality (aka Mike Tyson's voice).
77. Is very easily swayed by food (aka Scooby Doo).
78. Never curses or uses any deity's name in vain and disapproves of those who do so.
79. Chews tobacco and has a habit of spitting everywhere he goes.
80. Can speak, but prefers to talk through innuendo or sign language.
81. Prays to whatever god he thinks fits the situation and will help him out.
82. Feels it is necessary to taunt all of his enemies, regardless of the situation or how dangerous the enemy is.
83. Only drinks one specific type of alcohol, believes all others are worthless.
84. Refers to his deity as "The Great One" and threatens violence to anyone who utters its name.
85. Was once horribly wronged by someone with a distinctive physical trait (blond hair/facial scar/green eyes/etc.) and now hates/suspects anyone with a similar trait.
86. Is really bad at lying.
87. Carves his name into something at every major location he goes to.
88. The Crocodile Hunter – Obsessed with the "beauty" of something that most people recoil in horror from (undead/dragons/werewolves/etc.).
89. Gives everyone he meets a nickname and calls them by that name. EVERYONE.
90. Has names for all of his pieces of equipment and speaks to them often.
91. Always wears a hat or a helmet, no matter what.
92. Makes his own sound effects while fighting.
93. Always finds an excuse to charge into a dangerous situation regardless of the consequences.
94. Uses circular logic for everything.
95. Is not religious, but suddenly becomes religious in life-threatening situations, only to revert back afterward to not being religious.
96. Obsessive about polishing, cleaning, and maintaining their gear.
97. Ends nearly every conversation with the phrase, "I should go now."
98. Plays an instrument often and very poorly, but believes he is good at playing it.
99. Uses nautical terms freely and inaccurately throughout his conversations, even though he has never been to sea (or only a few times).
100. Allergic to something very unusual (undead/gryphons/baby powder/etc.) and begins to sneeze uncontrollably when he is within a short distance it.
101. Very sarcastic, especially when in life or death situations.


Shortly after I created this list, I joined my friends for one session in an on-going Dungeons & Dragons campaign they had been playing. I was given a character that I was only going to be playing for that session. I quickly picked three selections off of this list and instantly had a character with a very unique and fun personality. It really assisted my play that gaming session and was extremely quick and easy to do. It became such a memorable character that my game master saved it for future play. I actually enjoyed it so much that I may use that character when I return to join their campaign on a permanent basis.


Additional Ideas (1)

102-allways scratches open bug bites or anything itchy which can be a problem in swamps
103-has a crush on a barmaid who he thinks of as a princess
104-is a fine fighter but fears the Undead greatly
105-Can sense ghosts that noone else can and speak with them
106-dislikes music due to the religion he follows
107-carries a mace instead of a sword
0xp

2014-12-01 11:19 PM » Link: [8024#92781|text]
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Comments ( 14 )
Commenters gain extra XP from Author votes.

Voted Moonlake
November 27, 2014, 16:30
5xp
First of all, welcome to Citadel. I find this list very useful as a resource that really quickens attempts to make a character unique. Anyway, personally I'm just into character quirks.
Silveressa
November 27, 2014, 19:00
5xp
Lovely list, and readily adaptable for any almost setting, welcome to the citadel and great first sub!
Voted Murometz
November 27, 2014, 20:12
5xp
Great! Never gets boring, reading quirks. Also, you have here an instant generator with your name on it, if you wish it. Welcome!
SamVDW
November 27, 2014, 23:15
0xp
Thank you all. I will check out that instant generator. New to here, so still exploring the site.
Voted axlerowes
November 30, 2014, 14:11
5xp
As lists go this is great, thanks for taking the time to put all this down in one place.
Voted Cheka Man
November 30, 2014, 19:55
5xp
Very useful indeed. 5/5
Longspeak
December 2, 2014, 2:25
5xp
It's not the "Mr. T. Syndrome," it's the B.A. Baracus syndrome!!!! 0/5!!!!

:)

I kid. This is a damned useful list and aside from tweaking the A-Team fanboy in me, it's a darned useful tool.
SamVDW
December 2, 2014, 7:56
1xp
Update: Update (12/02/14) - Fixed spelling, grammar, and formatting errors.
Voted valadaar
December 3, 2014, 9:07
5xp
Great stuff here! Welcome aboard!
Voted Ted
December 4, 2014, 19:21
5xp
The list ranges from "Roleplaying foible" to "Debilitating disadvantage", a range that I find lessens the usefulness of the list to me as a GM.

Still great for ideas and exploration of concepts.

4/5 stars.
SamVDW
December 11, 2014, 19:46
1xp
That was kind of the point, having a wide variety. "These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play)." Different people will be looking for different things. Something small to add a little flavor, or something big to really affect how they play their character. Ultimately, if it simply helps players brainstorm and develop something completely different (not even on the list) then the list meets its goal of helping players.
Voted Longspeak
December 5, 2014, 16:35
5xp
You fixed the B.A. Baracus Syndrome!

5/5
Voted Silveressa
December 5, 2014, 19:09
5xp
Upgrading my vote after seeing the editing and such.
Voted Aramax
January 11, 2015, 15:30
Only voted
Voted BlackShuck
January 18, 2015, 3:32
0xp
Really interesting and useful. Thank you so much.

5

RPG Alchemy



Random Idea Seed View All Idea Seeds

Blade of Consequences

       By: Wulfhere

The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes.

Ideas  ( Items ) | January 7, 2011 | View | UpVote 4xp


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