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Articles | 240xp

101 Player Character Quirks

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

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Guilds
“ Thieve's House or thier main front: All the floors are designed to squeak when stepped upon or to sag or bend sending a small shake along the beam, somewhat like a spiders web, to alert those inside.”
Strolen
“ A wand that can be used once a day to stop Time for thirty seconds.Enough time to take a weapon or a wizard's staff, dodge a fireball,get a head start whilst running away,ect.”
Cheka Man
“ 'Look, lad! You see the streak of glowing green off the larboard bow? Them's the bright waters!' While the lad peered intently at the eerie glow, the old salt continued. 'Entire ships have been lost to the Bright, lad, for once you let it surround you, you'll never touch land again!'”
Wulfhere
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