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For Next Level: 270xp of 1535xp complete.
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Articles | 240xp

101 Player Character Quirks

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

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Guilds
“ This evil long sword has minor bonuses vs the unarmed and unarmored,Moderate bonus vrs the sitting and prone major bonus vs helpless, handicapped and children.”
Aramax
“ A massive trebuchet constructed by the reigning tyrant, it can hurl the heaviest loads of any trebuchet to date and is the most destructive, non-magical weapon currently in existance. The Thought of Warwolf setting up on their lawn has quelled many a rebellion.”
Scrasamax
“ 'Look, lad! You see the streak of glowing green off the larboard bow? Them's the bright waters!' While the lad peered intently at the eerie glow, the old salt continued. 'Entire ships have been lost to the Bright, lad, for once you let it surround you, you'll never touch land again!'”
Wulfhere
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