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SamVDW's Profile

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101 Player Character Quirks

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

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“ Sneezing Sickness - A strange plant infection that causes its victim to spread the plants seeds by sneezing them about. Larger lumps of phlegm or saliva sprout is spat out in a sunny place, producing more of the plants. As the Magical version of seasonaly allergies the affliction is limited in term and non-life threatening.”
Scrasamax
“ A cave full of what appears to be gold nuggets-the nuggets are in fact radioactive and will poison whoever takes them.”
Cheka Man
“ What to export or import.... Fabric: wool, linnen, silk... Wood: raw-material, furniture Stone Marble Coal Metals: iron, gold, silver, copper... Wine, beer, mead, spirits... Animals: horses, sheep, swine, cows... Weapons Armour Slaves Salt, spices Cheese Grains Coloring-powder (for fabric, ink...) Yarn Raw-material to make fabric: unprocessed wool, linnen, silk... Leather Glass: Windows, figurines, glasses, raw-material... Shoes, clothes Tobacco Medicines Poison Coins Pottery Musical instruments Tea (not sure about my spelling here, but I mean the hot drink Englishmen drink instead of coffee!) Gem-stones: diamonds... Dried meat Dried fish Dried fruits Flour Chocolate”
ameli_h
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