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101 Player Character Quirks

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

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Guilds
“ This dark red leopard travels in packs of 3-5 and is amazing at tactics, They set cunning ambushes and can lure adventures to other dangers to soften them up.”
Aramax
“ You find a book in the library, then when you start to read it, seems to change from pages of words to pages of images that seem to live and move. If you touch the page after the images appear, you travel into the story and now live in that world. There is a book on that world, that leads back to this one.”
MoonHunter
“ 11) Animated Broom> 9 out of 0 of these just sweep, but the 10th is combat capable. The Broom is considered a Human fighter in all ways with the following stats AC7 8 HP not fixable D4 damage Follows simple verbal commands and can be instructed on who (including pets) not to attack. Will respond to "fight" but will attack the closest thing that it has not banded with. (post 18 for the day,I'm shooting for 20!)”
Aramax
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