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SamVDW's Profile

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101 Player Character Quirks

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

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“ Basq doesn't exist. He occupies a point in space--a single X,Y,Z point in the Cartesian plane, but he's not made of anything. People looking at him see whatever they want to see. Or what he wants you to see. Usually a mix. Just the same, he cannot be hurt swords or arrows. Only things that deal damage to an area (fireballs, gases) can damage him. Or weapons that can cut through an infinitely small point.”
Forganthus
“ Animals have parasites and diseases, so do plants, there are even bacteria that cann dissolve oil spills or plastic or what have you - why couldn't there be a disease living off magic - a magic item could be infected, losing power and speading the plague to other equipment it contacts, while a magic user would slowly lose his powers and contaminate all he works with or casts a spell at...”
EchoMirage
“ Dustwood is technically not a wood from a specific tree. It is an created fuel for fires. Starting with the sawdust from a sawmill, adding a mixture of wax or pitch, and a few other things, the mixture is pounded or pressed toghether tightly. It is normally smashed into a round container, so when it is slipped out, it looks like a small perfectly round 'log'. (actually a lathed log, but you get the idea). It can either be used as a log or slices of a log can be used for a fire.”
MoonHunter
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