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101 Player Character Quirks

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

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“ Rats are said to be good luck. In the church if a rat walks over you while praying, good luck will come your way.”
Strolen
“ This magic greatsword has a minimal effect verses the unarmored but becomes more powerful vrs chain, then plate.Monsters are mostly considered hide but some like dragons would be plate”
Aramax
“ Within a kingdom the prince or princess has died or been killed and the Queen has been driven half-insane with grief.What if one of the PC's was mistaken for the dead prince or princess and not allowed to leave? There would be advantages in accepting the role, but would it be worth it?”
Cheka Man
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