In this dungeon, the monsters will not be hostile unless you take something without permission. If you do take something, the monsters inside will consider it stealing and attack you.
+XP
Ideas - System
February 23, 2021
+XP
Escape your time by Goto Author View Single
A society or country has a unique method of correction. Criminals are imprisoned in a dungeon with two options: Serve their time, or try to escape. Those who manage to escape alive, their crimes are forgiven early.
+XP
Ideas - System
February 2, 2018
+XP
Escape your time by Goto Author View Single
A society or country has a unique method of correction. Criminals are imprisoned in a dungeon with two options: Serve their time, or try to escape. Those who manage to escape alive, their crimes are forgiven early.
+XP
Ideas - System
February 2, 2018
+XP
Fan Language by Goto Author View Single
Victorian Ladies used to use their decorative fans to communicate simple messages to their lovers while chaperones or husbands watched. These messages include 'Yes', 'No', 'We've been discovered', 'When can I meet you', etc. An Assassin's League of women could easily use this secret language to their advantage, sending messages to each other in hopes of reaching their target at a crowded ball.
+XP
Ideas - System
June 21, 2016
+XP
Hooper McFin's Two Shot Portal by Goto Author View Single
Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern 'came to bein'' on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as 'Hooper McFin's Teleportation Paranoia'.

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse
+XP
Ideas - System
June 21, 2015
+XP
At regular intervals, a god takes control of your world's weather. Choose the gods at random each turn of the interval and begin applying their effects subtly. Their power will depend on the strength of those who worship them.

For civilised people, worship of a god actually wanes during that god's month in an effort to reduce their potential destructive effect.
+XP
Ideas - System
October 23, 2014
+XP
A kingdom where, if there are multiple princes (princesses can't rule unless they have no siblings), the princes fight to the death in the arena to decide who gets to rule. A simple way to make sure your brother cannot make a bid for the thrown, and keeps the royal blood in one line.
+XP
Ideas - System
July 31, 2012
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A country where noone can be executed whilst telling a story provided it's reasonably interesting.
+XP
Ideas - System
June 13, 2012
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A world where the minds of the rich and the dying are transferred into the bodies of convicted felons.
+XP
Ideas - System
May 25, 2012
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Possession Problem by Goto Author View Single
If you possess someone, you have an hour to get back to your own body or your thoughts will be overwritten by that of the orginal person
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Ideas - System
January 11, 2012
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Magic is like alcohol by Goto Author View Single
Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things 'detoxify.' A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.
+XP
Ideas - System
September 25, 2011
+XP
For the people of Kuboloth, hell is not in the depths of the earth but in the cold of the windy air;heaven is in the warmth of the earth, lit by glowing jewels.
+XP
Ideas - System
March 8, 2011
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by Goto Author View Single
It is possible to buy magical abilities. The process is very dangerous though, involving chemicals, rituals and surgery possibly leaving the aspiring mage insane, retarded or scarred for life.
+XP
Ideas - System
February 15, 2011
+XP
Magic Day by Goto Author View Single
Magic is impossible except for a handful of days in the year, when those with the knowledge become hugely powerful.
+XP
Ideas - System
October 3, 2010
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30 (and more) Export/Import goods by Goto Author View Single
What to export or import....

Fabric: wool, linnen, silk...
Wood: raw-material, furniture
Stone
Marble
Coal
Metals: iron, gold, silver, copper...
Wine, beer, mead, spirits...
Animals: horses, sheep, swine, cows...
Weapons
Armour
Slaves
Salt, spices
Cheese
Grains
Coloring-powder (for fabric, ink...)
Yarn
Raw-material to make fabric: unprocessed wool, linnen, silk...
Leather
Glass: Windows, figurines, glasses, raw-material...
Shoes, clothes
Tobacco
Medicines
Poison
Coins
Pottery
Musical instruments
Tea (not sure about my spelling here, but I mean the hot drink Englishmen drink instead of coffee!)
Gem-stones: diamonds...
Dried meat
Dried fish
Dried fruits
Flour
Chocolate
+XP
Ideas - System
March 23, 2010
+XP
Godly Power by Goto Author View Single
The more you dominate your life to a god or goddess, the more you gain magical powers from him or her, but the big stuff does not come easily. Most worshippers have only the weakest of spells.
+XP
Ideas - System
August 27, 2009
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It was common belief in medieval times that goods and property could only be affected by the Fair Folk, the faeries, if it was acquired unlawfully or unfairly.
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Ideas - System
May 6, 2009
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Footbinding by Goto Author View Single
In ancient China, women bind their feet for cosmetic reasons, resulting in them not able to walk without help and walking in a shuffling gait.

Possibly this can be modified such that people do it for less stupid reasons.

Disclaimer: This is NOT a racist remark since I'm Chinese myself and hence entitled to freely judge Chinese customs. NOT sexist either since I'm female as well.
+XP
Ideas - System
March 7, 2009
+XP
Magic Rush by Goto Author View Single
Magic is addictive, small spells are like cannabis in addictiveness, major ones are like cocaine or herion. Many countrys ban even cantrips as a result.
+XP
Ideas - System
January 21, 2009
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Witness Protection by Goto Author View Single
A planet (or city, valley ect) where those who enter witness protection can escape old age and death itself, so they can live for centuries without aging-provided they maintain their cover perfectly. If they are outed by anyone or ever utter their true name, they age the number of years they have not aged since the day they entered witness protection (which might mean that they age centuries in seconds and crumble into dust and bone.)
+XP
Ideas - System
September 3, 2008
+XP