The Castles Avalon are the defensive bastions of the Atlantic Federation, fortresses to break the backs souls of any who would trespass against them
The core of the Carolinian Resurgence is the Ouvrage progam
Captain Houou is a decorated orb craft pilot, formerly a mech jock with extensive combat experience.
A Neo-Soviet answer to the increasing mecha gap
7 types of mecha backpacks
Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.
The 228th Mountain Lion battalion faced a situation not entirely unlike General Custer some 500 years before. Like Custer's men, the 228th was almost completely destroyed, despite their laser cannons and drop ships.
All you need to stop a brain is a bullet.
30 generic problems to dole out for homebrew, custom made, and scratch built machines
The walking siege engines of the Cosmic Era
The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.
Technology in the Cosmic Era can become corrupted and infested. When this happens to a mecha, the result in codenamed a Hekatonkheire.
The home base of the mighty mech
The reasons that mecha are not reliable as weapons of war are manifold, but the world changed more than many people expected and the way wars are fought have changed greatly since the middle of the Petroleum Era.
A common light mech of the Atlantic Federation
The ultra minimalism mech, for the common consumer
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
The Sogans were a mystically aware technological society. Queen Stavarang is the last surviving Sogan in the galaxy
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.